Catfish
Emperor
- Fixed a crash bug in the "Extra terrain types" patch when playing with less than 16 terrain types.
- Fixed a graphical glitch in the "Active unit indicators" patch.
[Edit: OK, scratch that, I've been able to generate another CTD, associated with Terrain2.bmp overlays. It occurs when loading a new game where the 'number of tiles' value (@OVERLAYS) for a given terrain slot is increased. For the same game type (folder), it seems that any increase will do it. That probably won't affect many games unless batch files are used for file swapping. However, it also occurs when you switch game type, properly quitting (Ctrl+Q) to the main menu before loading the next game. If values change from 1 or 3 to 16, I'll get a crash. I'll attach another crash report. Is the region at the very top (1,1) of terrain2.bmp free real estate? I'm using it.]



I will make extensive use of this feature in all of my scenarios. Can't wait to start laying track.
Got a new one now, but the size of the project has become a bit daunting in my mind, and besides I'm quite busy with some irl stuff as well. I'm sure others will pick up the slack, but I will get around to it eventually. (These features were 16 years in the making, so a few extra months hardly matters.
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