weimingshi
Prince
- Joined
- Feb 22, 2004
- Messages
- 420
playing on deity and i'm a builder type. great light house is actually the most important wonder for me. It helps me stay in tech race while expand quickly before AI grabs all the land.
/turn from that city alone with this, and over 1300
per turn by 1000AD civ-wide. (with lots of big costal cities)

Apostolic Palace is my fave; I rarely win with it, but those extra hammers rock. Ungodly in combination with Spiral Minaret and University of Sankore, and I guess Sistine Chapel, though I rarely go for that. This means that settler+missionary= new city with +2 hammers, total of 4 bonus commerce usually paying for maintenance, +3 culture for quick borders!
What? You only get hammers, commerce and culture from religious buildings.
I rarely bother with Statue of Zeus, Mausuleum, great wall, or even stonehenge, I find these are nice if I can build them (but most often impossible on deity), so I tend more towards Oracle/Pyramids/GLib/GlightH/ToA/Parthenon as my early "to build" list, and later Statue of Lib / Taj I set as very high priority too.
The game ended in 1802AD; I don't know how many turns that is, but I figure I must have been in a golden age for about 15% of the entire game.On higher difficulties, I would put the Oracle right up there on the top as well.
Getting metal-casting for free in before 1000BC means you can often trade it around 5-6 other techs with the AI. And if your industrious, being able to build cheap forges from almost the getgo pays off huge. You also get +2 preist birth rate for the whole rest of the game since it never goes obselete.
I tend to think of certain wonder combinations being completely game-breaking rather then just wonders by themselves.
For example, in my last Deity game, with the Great-Lighthouse/Temple of Artemis combo in my capital, I was able to reach liberalism by 690AD, and I got Constitution as my free tech since I hadn't build the pyramids. Nothing will ever give you a better early commerce city then ToA/GreatLighthouse in your capital - nothing. Once you have Beaucracy/Oxford/harbour/castles, etc, I often find its possible to be getting over 600/turn from that city alone with this, and over 1300
per turn by 1000AD civ-wide. (with lots of big costal cities)
Pyramids are great for early represtation and settled specialists, goes especially well with the great library.
Another favourite of mine is Spiral Minerat/UofSankore/AP. This combo can be game-breaking as well, especially if you have alot of cities.
