The U.N.

Esckey

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May 26, 2002
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I'm slightly dissappointed with this wonder. Its great to be able to change things, like no more nukes. But I would love to have more abilities for the UN to vote on. The less warmongering(or those that prefer a challenge instead of bombing a bronze age civ back into the stone age) maybe a vote that will supply cash or something to the more needy civs. Something based on the point/score difference between the nations. Ya know like Foriegn Aid.

But what I would really like is the ability to ignore the UNs rulings. I don't want to be forced into free religion or into enviromentalism. I don't care if it gives me big negatives on the diplomacy board, they're usually jerks anyways.
 
agree on the second half of the part, you should be able to not follow the guidelines of the UN (but with a penalty) something like this was applied in "master of orion 3" where you could decide to not follow the orion-senate's decissions. in the case of civ a relation-penalty or the chance of embargo's would be nice

i would also like to see the possinility to pass others than "free religion, freedom of speech" and stuff, why not be able to vote that everyone becomes a buddihistics theocraty ?

the first part might be something like the IMF? maybe this can be be a new wonder or building the UN gives you the possibility to vote for the creation of new organisations. how this would effectively work is difficult, rich civ would have to give money to a funds, but how will be decided how to distribute it again ?
 
I would like to have the U.N as an option, I am currently able to build every building , wonder etc. except for the U.N. No other nation in my game has built it either. I am currently researching Tech 3 and my nation is an economic, cultural and military powerhouse. Do I have to have good relations with the other nations to allow me to build it. I have all available resources so what am I missing, my civics are all of the modern civics.
 
I agree... in real life the 3rd/4th world countries usually do not follow UN rulings. But they should get penalty... -4 You didn't accept a global civic.
 
But what I would really like is the ability to ignore the UNs rulings. I don't want to be forced into free religion or into enviromentalism. I don't care if it gives me big negatives on the diplomacy board, they're usually jerks anyways.
Completely agree with this. The UN is extremely annoying in the late game, especially since the resolutions are so predictable.
 
I think, if it is possible to ignore the U.N. you can kick it out of the game...
What an interessting idea of suffrage: If I agree with the result, everything is ok, if I disagree, I just do what I want...
 
Desert-Fox said:
I agree... in real life the 3rd/4th world countries usually do not follow UN rulings. But they should get penalty... -4 You didn't accept a global civic.

LoL what about 1st world countries and their unilateral decisons. Doesn't seem to me as only 3rd world countries dont' follow the U.N.
 
Do you think it's possible to do a security council for the UN? It would make the game's diplomacy option a bit more interesting and complicated especially on 18 Civs maps(the only setting i'll play!).

The 3 or 4 highest scoring Civs are automatically on the U.N Security council, and then there's a general election for the chairman. Everytime the chairman wants to pass a resolution it must pass a majority vote from the Council before it can go on for general vote.

There could also be interesting consequences if you choose to disobey the UN. Massive diplomatic strains on relations from the security council members, but only minor from the general assembly.

By the same token lets say there's someone else who is also disobeying the U.N. and if you choose to disobey the same resolution, you can get a positive diplomatic boost.
 
I think a good way the UN could work better as a game element would be this:
When constructed, all civs are forced to participate and comply with the resolutions for x turns. After that, they can drop out and do as they like. They can also rejoin at any time if they accept every resolution that is in effect. However, there is a penalty for not being a member, plus a permanent penalty for every time they leave.

The penalty for not being a member could be that they can't trade with other civs (or maybe only with non-UN civs). Also, they get lower reputation and some unhappiness.

On top of that, every time a civ leaves, they get a permanent penalty that will last even if they rejoin (they can't be trusted any more). Leaving multiple times will add up. Not sure whether it should be unhappiness or something else.

The conditions for diplomatic victory change as follows:
- UN member civs count and vote as before.
- Non-member civs only get 50% of their usual votes and abstain.
This means that leaving the UN increases the odds of another civ for diplomatic victory (but not as much as if the non-members didn't count at all).

If the civ that built the UN leaves, the wonder itself is destroyed (no more culture bonus as well), but the organization continues to exist (think of it as the rest of the civs meeting in a different city every year). The wonder can't be built again.

If there are 50% or less civs remaining as members, the organization ceases to exist, and so does the building. In this case, the non-member penalty becomes permanent. Basically, this is a "history has proven that the civs can't collaborate" scenario.
 
I want U.N. to be able to use sanctions! I'd love to declare an embargo on a warmongering Civ that just happens to have oil and wont trade it with me. ;)
 
Schneids said:
I would like to have the U.N as an option, I am currently able to build every building , wonder etc. except for the U.N. No other nation in my game has built it either. I am currently researching Tech 3 and my nation is an economic, cultural and military powerhouse. Do I have to have good relations with the other nations to allow me to build it. I have all available resources so what am I missing, my civics are all of the modern civics.

You have to have Diplomatic Victory enabled. If you turn it off, the UN is unavailable for construction.
 
I would just like to see a UN where you can vote on any of
the government options to become standard for all. Not just
the typical US ones. After all, they don't have to suit you or
the AI best now, do they?
 
The penalties for disobeying the UN would have to be quite severe, and maybe scaled to the number of votes by which the resolution passed.
Unhappiness is usually something people can spare, so it would have to be quite a penalty. I think that trade embargoes and diplomatic (e.g-4) penalties are appropriate.
If you don't comply with lots of resolutions then there ought to be a distinct possibility of all civs except maybe extremely friendly ones going to war with you.
 
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