KingEd
Chieftain
In my recent emperor game the evil Americans started in rather promissing location and got ahead of everybody very quickly. Washington manage to build majority of great wonders available in the game, including Hoover Dam.
My war allies Zulus and Germans in a war against Americans kept them busy. My army was not up to full scale invasion just yet, however, I decided to tip the balance in alliance favor by masive pillaging of american countryside.
The force consisting of infantry army, two cavalries and five "explorers" (pillagers, in this case) was selected for the job and was uploaded near Atlanta. Judge the results for yourselfs:
During this campain the force was not attacked directly a single time, it only got into zone control of cavalry units twice. By the time they returned home to our newly established "dye"-city Buto, they managed to pillage some 80% of american tiles. Explorers are great for this as they can move two squares, pillage the tile and return safely one more square, copying the movements of the main protection force. Cavalry can take care of adjacent tiles and occasional longbowmans AI starts to build once capital is disconnected from the rest of the country. (Well, why not to get leader out of it too?)
My war allies Zulus and Germans in a war against Americans kept them busy. My army was not up to full scale invasion just yet, however, I decided to tip the balance in alliance favor by masive pillaging of american countryside.
The force consisting of infantry army, two cavalries and five "explorers" (pillagers, in this case) was selected for the job and was uploaded near Atlanta. Judge the results for yourselfs:

During this campain the force was not attacked directly a single time, it only got into zone control of cavalry units twice. By the time they returned home to our newly established "dye"-city Buto, they managed to pillage some 80% of american tiles. Explorers are great for this as they can move two squares, pillage the tile and return safely one more square, copying the movements of the main protection force. Cavalry can take care of adjacent tiles and occasional longbowmans AI starts to build once capital is disconnected from the rest of the country. (Well, why not to get leader out of it too?)