the unit beginners under use

what unit does a beginner player under use the most

  • civ specific units

    Votes: 1 1.4%
  • artillary

    Votes: 22 30.1%
  • aircraft carriers

    Votes: 1 1.4%
  • workers

    Votes: 46 63.0%
  • air units

    Votes: 1 1.4%
  • one not listed

    Votes: 2 2.7%

  • Total voters
    73
i am thinking of now trying a workerless regent game for the challenge, i think warlord would be too easy. but it would not be completely workerless, just severely restricted:

1) would using starting worker, but absolutely no worker builds
2) would use slaves, but prohibit worker purchases from AI except in peace deals and disallow wars designed specifically to get slaves including starting wars by capturing workers /settlers
3) prohibit city razing to get more slaves, all cities must be captured then abandoned if razing is desired
4) exclude Mayans as a possible civ choice
 
Tomoyo said:
FRFR never finished though...

It's not exactly impossible. I bet someone could win on Deity without artillery. I know I've done it! :D
you dont need 40+ artillery,
you need 200+ bombers ;)
 
I think it is a toss up between artillary and workers. Yes, workers are very important to winning a game since they improve the land and clean up damage. Artillary lets you conquer cities easier when you can wipe out there defense al down to one hit point. then again if you are invading a civ that doesn't have railroads and you have enough settlers to build right behind your army they speed up reinforcements.
 
Shadow Phoenix said:
you dont need 40+ artillery,
you need 200+ bombers ;)
Actually, in that game, I never went to war. I started on an island, stayed on it, and won by space race.

@Wacken: I'll try to no built workers one on Emperor. I think I need to pull every single trick that I can.
 
Anyone who thinks workers are not the most important unit by far, try playing an emperor+ game without workers then play again without artillery and see which is more difficult.

To clarify, this means you must disband your starting worker, disband slaves immediately and never build workers.
 
It probably depends on whether it's people new to Civ, or new just to Civ III. I was used to needing to improve my terrain from I & II, but at first I didn't build much artillery.

The other option would be 'everything.' I have a bad habit of focusing way too much on city improvements, not enough on units; even knowing my mistake it's hard to correct (although I'm getting better).
 
Workers definately. Without them it will be hard to make enough production to build that much artillery.
 
Bah, just choose England, India or even Scandavia on an archpelago map, build coastal cities and trade for everything else. It should work.
 
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