The "unit cycling" algorithm

Yong

Chieftain
Joined
Sep 30, 2005
Messages
30
This is not really a bug but it does annoy me.

I dont know if this applies to me only:
I use the term "unit cycling algorithm" to refer the game's decision on which next unit will be automatically selected when you give the "wait" command to a stack (provided you did not turn on "disable unit cycling" option).

It seems BTS adopts a different algorithm from previous version, and I dont like the way it responds. In detail: when unit A is active and you press "W", the unit will wait, and a next unit B will be active. But after B's action, the cursor will immediately go back to unit A, even if there's unit C, D and so on out there. Now if you press "W" again, A will wait again and the cursor will go to C, but after C's movement it comes back to A again.

If I remebered correctly, in previous versions after a wait command, the unit will go to the end of the active units queue, not the beginning. Maybe its just a matter of habit, but I really feel the old way is much more convenient, especially when you are controlling many units by hand in the late game.
 
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