The unofficial HOW DO WE FIX OOS thread

nossr50

Chieftain
Joined
Jun 1, 2007
Messages
27
I usually play this in multiplayer... actually I only play it in multiplayer. Every time the game goes OOS you have to reload, thats not fun. I don't plan on playing this in single player, I'm not a single player kind of guy. If you're like me, you want these issues fixed even more than you want bugs fixed and new features added. I've come here for help and to get answers to my questions (and if this thread is good, maybe yours!), maybe we can even start a little group dedicated to these problems :lol: for now I present this thread. Lets add all known OOS bugs and solutions here!

I've got a few questions for those who can answer them

1) Is it possible to add a "resynch" button into the game when the game goes OOS? Saving and restarting the server is a tedious process, it would be nice to have a button the host could press to resend the data to clients and have them reload.

2) Is there any work being done to fix these problems? Is there any way to fix these problems?

3) Are there any "tips" or "tricks" on how to avoid most OOS related issues? (Post em here!)

4) Could we perhaps add a game option removing features that are known to make games go OOS (We could call it OOS-No-More)

5)Is there any way to stop Frozen from causing the game to go OOS when capturing towns

6) Would anyone be willing to start a "OOS Fixing" group that will make a small patch for multiplayer users (Probably just wishful thinking)
 
To be honest, I have NEVER played Multi, so it's rather difficult to catch these. That said, I keep hoping that Iceciro pops in with a fix. :lol:

As for number 5, though... You say they cause OOS's whenever they enter the game? I believe the Infernals did as well, but had that fixed in a recent patch... Will look at how it was fixed for them, and try to apply it to the Frozen.
 
For 6, Iceciro has released a module that blocks some of the OOS causing issues. No guarantee that it blocks all of them.

As for work being done to fix the problems, if you submit bug reports and the mod-makers can figure out what is causing the out of sync from your reports, then they can look at it and see if they can fix the OOS's. As for tips and tricks, right now ranged combat XP (on the AI's end) is currently known to cause OOS. Also, things that change working tile radius (kurotaes, Jotnar, City of a thousand Slums, etc) are also known to cause OOS. At the moment, this second one appears to also cause OOS's in FF, FFPlus, and in FFH at the moment.

As for 6, if you want to post your OOS's here, I'd be willing to look at them and try to figure out what the problem is. If we can figure out what is causing the problem, either I or one of the other modders can probably figure out a way to solve them (Even if it is a hack like disabling the Kurotaes/Jotnar/City of a Thousand Slums/etc). At the least, it will compile a list of things that cause issues, so that people like Xienwolf can have a comprehensive list of things they need to look at.

-Colin
 
To be honest, I have NEVER played Multi, so it's rather difficult to catch these. That said, I keep hoping that Iceciro pops in with a fix. :lol:

As for number 5, though... You say they cause OOS's whenever they enter the game? I believe the Infernals did as well, but had that fixed in a recent patch... Will look at how it was fixed for them, and try to apply it to the Frozen.

Me and my pals could play with you if it means the OOS bugs would get squashed

Also, what do you think of #1.. I know you don't do multiplayer... but it would be the most awesome thing ever :eek:
 
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