Ain't that the truth!Ah, this thread again. It just ain't a proper Temples thread until someone quotes Bede:![]()

(And thanks, Elephantium. I've been meaning to bookmark that post for ages now . . . )
Ain't that the truth!Ah, this thread again. It just ain't a proper Temples thread until someone quotes Bede:![]()
Bang for buck, I would think libraries are the better investment (1cpt/30shield as opposed to 1cpt/27shields). That's pretty nitpicking, though.
The other relevant comparison is culture per maintenance cost - libraries cost the same as temples after they are built, so you get 3 culture per coin for a library vs 2 culture per coin for a temple.
i am surprised to hear that nobody believes there is much of a benefit for a military power to have a good cultural value. Its not worth building temples to push back enemy boundries? Im talking about multiplayer games more so than single player, where base production capabilities are more level than on the harder single player modes.
so there is hardly any benefit to building an early temple in a city to gain access to outter resources in the BFC? this is of course as opposed to building lots of cities so that all resources are within the original 8 surronding tiles of a city
i find it depressing that in almost all situations, it is better to fight than...
i find it depressing that in almost all situations, it is better to fight than to expand your boarders though military means, and that 2 swordsmen are more important than a temple that will gain you culture thoughout the entire game.
on a slightly different topic now, what about in multiplayer games? are these guidelines more or less true? Obviously you cant just take border cities from another city like you could from a human that will make their best effort to defend it. Cultural boarder battles would seem to me like they would be much more important, no?