xienwolf
Deity
Oops, I was forgetting that Recon & Mounted aren't the only ones who can get Mobility 2. In my mind if they have 2 legs and Mobility 2, you slap on Poisoned blades. Don't deal with Animals much 

Great information Bringa. Personally Im glad you took the time to write it. Just as you say the hero nerfing is required if you reduce the randomness (but I like the balcne as is in the main game). I really like your point on the academy though, I always use my first sage for that and that usually indicates that its not a very balanced option.
Im going to think about it, I think 10% may be to little, but 25% may be a good start.
Thanks again for posting, keep it coming. The kind of balance experience you get from playing multiple games at the same version has been hard to get on ffh (because we rev so frequently) so this is great feedback.
I don't think werewolves can be given poison blade: it works only on unitcombat_recon, and werewolves are all unitcombat_animal.
That also means that they can be captured pretty easily. (Too easily I think; they should be switched to unitcombat_beast, imho. Edit: I just made it that way in my modmod, since I was thinking about it and didn't want to forget. This also means they will be getting more promotions, and likely be more aggressive. I may make them slower to compensate)
That's a fairly tasteless post
And you, Sir, are a fairly humorless person. I'd rather be tasteless than humorless.
Randomness necessitates different strategies; contingency plans etc. These aren't better or worse than strategies in a context that is less dependent on luck, but one thing can be said about them: they are much more short term and less complex.
The less you can say about the effects of a decision, the fewer decisions you can involve in your plans.
That is to say, if you pause and think for a moment you will find that randomness decreases the depth of complexity while increasing its breadth.
Predictability favors deep complexity, long term plans, meaningful chains of decisions.
Randomness favors being prepared for any kind of situation,
not risking decisive battles since their outcome cannot be predicted, etc.
To me, a game which forces players to formulate long-term strategies and rewards them for taking well-calculated risks is much more interesting than the other alternative.
UR DUMB LOL AN IM RITE!!!!
Isn't humor supposed to be funny?(I'm too used to posts like that being dead serious, maybe I'm just embittered in regards to the internet.)
Correct me if I'm wrong, but I'm pretty sure (as in I just checked the 'pedia) the Baron starts with 3 speed. Also, the werewolves he summons are speed 2 units that turn into 3 speed units. All of which can get Mobility 2.
Another thing to consider is replayability. How many times can you play over and over without getting bored? Randomness helps here. One time you get event, next time you wont. Depending on how things turn out game will play differently.
And one more thing: Like it or not randomness cant be removed. 'No randomness at all' is by far impossible. On the very beginning map is RANDOM. You know not where are your enemies, or who they are, or how strong. You don't know where to build, you have to explore. That is randomness on very basic level.