The weirdest things you've ever named a city

I rename my cities "vegetable farm" or "spastics home" if the enemy is going to capture a city which I won't be able to take back.
 
I actually began a compitetion with my friend steve, despite the fact we were the same civilization

two cities, One called Gregengrad, after me, another called Stevesville after him

we competed to see who could make a better city, since we couldnt touch the others city

also, Gregengrad was Jewish, Stevesville was Islamic :p
 
In Civ II and III I used to play as the "Borg Empire" and would name cities 001, 002, 003, and so on. I did that with Civ IV a time or two but it didn't seem as much fun.

I didnt change my civ name but I named my cities 1, 2, 3,....

I rename my cities "vegetable farm" or "spastics home" if the enemy is going to capture a city which I won't be able to take back.

That's pretty good. I'll have to remember that one. :D
 
Whenever I conquer a city, I rename it to New <cityname>, e.g. New Rome.
If I get a city through culture flipping (pretty rare these days) I rename it Free <cityname>, e.g. Free Nottingham

And if I conquer a Civ's capital I rename it Capital <cityname>, just so I'll always have a reminder of which city used to be the centre of a long expired empire.

It worked quite well, until my most recent Warlords game where I owned the whole continent, every damn city was 'New' this or 'Capital' that&#8230;

I would still love a feature in the game where you could look at each city's history, like the event log. Imagine:

4000 BC - Rome founded
3000 BC - Built Stonehenge
2530 BC - Rome captured by Greeks
2500 BC - Renamed to New Rome
2000 BC - Re-captured by the Romans
Etc..
 
Whenever I conquer a city, I rename it to New <cityname>, e.g. New Rome.
If I get a city through culture flipping (pretty rare these days) I rename it Free <cityname>, e.g. Free Nottingham

And if I conquer a Civ's capital I rename it Capital <cityname>, just so I'll always have a reminder of which city used to be the centre of a long expired empire.

It worked quite well, until my most recent Warlords game where I owned the whole continent, every damn city was 'New' this or 'Capital' that…

I would still love a feature in the game where you could look at each city's history, like the event log. Imagine:

4000 BC - Rome founded
3000 BC - Built Stonehenge
2530 BC - Rome captured by Greeks
2500 BC - Renamed to New Rome
2000 BC - Re-captured by the Romans
Etc..

that would be nice.

Im usually name cities based on songs im listening to, or nonsense german phrases; ex: Stadt der Lichter (capital city), Furctenstein die zim (fear the zim)
 
I run a spreadsheet on my notebook, in which I keep a record of each of my cities showing when it was founded or captured (in the latter case, colour coded to remind me of its original owner), its production and population (updated every so often), and what buildings it has and is building: Wonders get dated. Another spreadsheet records technological progress during my last few games, so that I can compare the effects of different game strategies on the sequence of tech discoveries, such as needing Optics and Astronomy earlier in continents games than in pangaeas.
As I've said elsewhere, I play to pass the time - and keeping these records does take time. Maybe I'll add yet another spreadsheet for Wonders; in which game did I build the Three Gorges Dam earliest ?
 
i name them for what they make me think of, or what resources they're going to get. sometimes i change the name much later on, like i'll name a city Red Cross 3500 years or whatever after it's been founded so that i know where my free medic units come from. st. petersburg was my shrine city once, so i changed it to st. moneysburg.

i put a + in front of the city name once i build an airport in it, since i hate not remembering which ones have airports.

if i see a spot where i can get pigs and iron in a fat cross i cannot resist settling there. of course that city must be named Pig Iron. the absolute best is when hubby's home so i can say out loud "i got pig iron, i got pig iron, i got alllllllll pig iron".

i don't think these things are weird. but hubby does.
 
i name them for what they make me think of, or what resources they're going to get. sometimes i change the name much later on, like i'll name a city Red Cross 3500 years or whatever after it's been founded so that i know where my free medic units come from. st. petersburg was my shrine city once, so i changed it to st. moneysburg.

i put a + in front of the city name once i build an airport in it, since i hate not remembering which ones have airports.

if i see a spot where i can get pigs and iron in a fat cross i cannot resist settling there. of course that city must be named Pig Iron. the absolute best is when hubby's home so i can say out loud "i got pig iron, i got pig iron, i got alllllllll pig iron".

i don't think these things are weird. but hubby does.

I don't rename special cities like that outright. I use ALT+S to tag them. Typically I'll capture a holy city and mark "HOLY WALL ST" it so that I remember to shrine and wall street it. "HEROIC WEST PT" "RED X IRONWORKS" and "SCIENCE GP" are other such cities. :)
 
heavy army -- capital with heroic+westpoint

droaning cow-- lots of flood plains and a cow

bloody flood-- huge amount of flood plains

fishing couple -- 2 fish city

fishing deer -- crab + deer city

metal - had gold, silver and copper in same city

cornered wine - 3 corns , 4wines

my precious -- gem +2 gold + corn

jumbo -- 1 ivory coastal city.

iron dice -- iron + 2 dyes+ rice later popped silver.

metal animals - iron + horse+cow

fishy cows -- fish+ cow city

dear deer-- a single deer city

wheated cop -- wheat + copper

Holy gift -- captured city from hannibal with hindu shrine and PYRAMIDS

fishy animals -- fish+cow+ horse

roll gold -- a plains gold city with no other resource

corny n spicy - corn+2spices

stone cow -- stone,cow

sweet gem -- sugar+ gem

fishing deer-- fish+ deer

holy muslim-- holy city with shrine

holy jew -- jewish holy with shrine

trash cottages -- no resources with a few grassland + many plains wqhich the Ai cottaged !!..converted it into farms now

All these from a single game. I built 3 cities , rest were Ai captures. I randomed asoka with better Ai emporer, continents. Ran an Se/fe.


I remember a game where i named a city drunken jew as it had lots of wine around and was jewish holy city. (no offence to jews,if it was hindu holy city i would name it drunken hindu)
 

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I give them classy names that seem like they mean something but not really :P
Like "The Mirror" "Demether" "Arkona" "Forest Heart" "Ever Dream" "Nightwish" "Moonsorrow" "Tvangeste"
 
I tend to keep my cities bottom related, although I seem to run out of names quite quickly. Assland, Buttsville, Rearton, Great Anus, Rumpshire, Bum, New Cheeks, Hineyburgh, Backsidium...anyone got any others to add to the list? :lol:
 
Derrieres for a French feel...
Rectumopolis?
 
If I play on a large map, I name them based on geography. Sometimes I use the direction from the capital: e.g. Northeast-1, Northeast-2, South-1, South-2, so I can find them when I am looking for them.
 
If I have a city on floodplains, it must always be called Dungepid. This stems from a game I played as the Romans: the barb city, Gepid, that I captured had floodplains and was the best city I've ever had in my limited playing life. But since I had renamed my civ the Dunromans (omg teh punz!!!1) I changed its name to Dungepid.
 
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