This is my first scenario, so don't flame me if I offend you
. This map uses the same geographic boundaries as Zach Wilson's Standard Earth Map that came with the Civ III scenario file (I chose Standard for faster loading time, not that it matters, since the scenario has no units in it). The starting places are the same though. This is a Civ III vanilla scenario, so both PTW and Civ III vanilla players can play it. Anyway, the map's terrain is changed so that the terrain reflects the combined culture, innocence (slaughter wars vs. "honorable" wars), imperialism, cruelty, and avariciousness. Certain sections are punished: the East seaboard of the US for slavery and reverting to imperialism (starting in the 1890's). The US Western seaboard is being punished for cruelty to Native Americans. The Great Plains are also punished for the same crime. European nations are filled with pollution for imperialism, slaughter wars, and cruelty (especially the slave trade by the Spanish). Mongolia is being punished for the "Asian wave" invasions during the medieval era. Japan is punished for the Asian holocaust of WWII. Russia is punished for Stalinist cruelty. West Africa and Congo are being punished for ethnic slaughter wars. Australia is punished for cruelty towards aborigines. I suppose I should punish Colombia for its AUC-FARC war, but I didn't. Oh well. I've added in rivers and extra resources for the well-behaved (European culture + wars = Gold on hill next to river, covered in pollution
).
Note: This is a CIV II mod, and I don't have the 1.29 patch (I got PTW and didn't bother to download it), so the player starting locations are random. If enough people like this mod, I will post an improved PTW version with full units and all.
Mod changes: most of the rule changes were inspired by Player1Fanatic's rules, give him (or her?) the credit!
Terrain: Flood plains get +2 gold when a road is build, as a reward for high-culture areas.
Deserts, plains, and flood plains get -25% defense bonus, and grassland gets -10% defense bonus, to make cultured regions more suspectable to barbaric civs.
EDIT:
Here's a downloadable screenshot. Read the next post for details. Or better yet, don't. it's very disturbing
AACK!! Why can't I attach two files at once?? Aack!!


Note: This is a CIV II mod, and I don't have the 1.29 patch (I got PTW and didn't bother to download it), so the player starting locations are random. If enough people like this mod, I will post an improved PTW version with full units and all.
Mod changes: most of the rule changes were inspired by Player1Fanatic's rules, give him (or her?) the credit!
Terrain: Flood plains get +2 gold when a road is build, as a reward for high-culture areas.
Deserts, plains, and flood plains get -25% defense bonus, and grassland gets -10% defense bonus, to make cultured regions more suspectable to barbaric civs.
EDIT:
Here's a downloadable screenshot. Read the next post for details. Or better yet, don't. it's very disturbing

AACK!! Why can't I attach two files at once?? Aack!!