Giaur
War Dancer
Maybe Explorers should have sighting promotion for free as well ...
Samson said:I agree with what you say, but you cannot build scouts when you can build caravels...
Pantastic said:A scout; the explorer doesn't give you any benefit, either one is just going to hop on the roads and autoexplore. Using an explorer just means it took you 25 more shields, it doesn't give you any real advantage.
In my experience, they just don't work well for that. Their defense just isn't high enough to fight off the barbarian longbowmen and macemen that will be roaming around, I find a longbow with woodsman II to be a far better explorer than an explorer. Especially since an explorer can't investiage a new world village, since he can't kill the warrior or archer that will inevitably be fortified there. And I'd certainly rather send in 2 scouts with 10 shields left over than 1 eplorer.
Older than Dirt said:I can't see building an explorer to use as a medic. Why not build a decent unit that can at least defend? The upkeep cost is the same for weak and strong units - why have a weak one, unless you just want to have fun and give the unit a cutesie name, like your stupid boss's?
Reignking said:How would the explorer get enough experience to get the medic promotions?
unless you have some wounded units, although the new patch reduces the chance of this, it's still possible, i'll take an extra troop, but that's my strategy, i see the value of the medic explorer, but pantastic is right that the scout is technically superior at this due to it's inferior strength. i still think that the increased chance of winning the astronomy goodie hut lotto merits for something. to compare to jaguars-- finding an undefended goodie hut and popping astronomy is quite unlikely, but if if happens, you've won the game. it's yours to lose at that point. whereas lacking iron, also situational, but more common, is the only situation where jaguars are very useful. otherwise the jag or two you build before the iron is hooked up becomes your only benefit, but the reduced strength almost negates this. if you don't need explorers, don't build them, you're not losing out on anything, whereas if you have iron and need swordsmen, you'll be cursing the sub-par swords you have. maybe if they became available at bronze working, with the weaker metal accounting for the strength difference. i would say that the explorer is like a tick, an minor annoyance, whereas the jaguar is a tick with lyme disease, weakening your offensive punch.it will ALWAYS be the last unit in a stack to die.