mikehunt
Warlord
seeing discussions on chariots made me realize I don't think I've ever seen one in civ3
sad as they were main units in civ1 and 2
sad as they were main units in civ1 and 2
Don't intend to lecture anyone, but if you want to move up to higher levels, winning in a CONQUEST way (or domination, my favourites), you need to conquer more cities. My average is above 1 per turn. This means always wars from the end of Ancient ages till the end of game, Alliances politics, and a strong and ever growing land army!!! With the latest defensive unit and the fastest/latest offensive unit by the dozens! (BTW, I usually play 160x160 maps... or else I couldn't keep my average & I use Settler diarreha (spelling?) in the ancient age)Micky Onimusha said:Well, I suppose my opinion is pretty invalid since I'm still on Regent but all through my Regent time I found Explorers, Helicopters and Paratroopers to be VERY useful for winning wars.
Meh, this is the n00b speaking, I'm sure some ppl here can set me straight on some of the above comments
I'll give that a try, but I'm still adjusting to this mass expansion early on thing. I find it near impossible to amass enough Settlers at once and defend my new cities properly, and when I slowdown to make some spearmen I fall behind on the whole concept of Settler factory, but playing a war all the way seems a bit... dodgey. How do you amass enough gold to keep up? I always thought the best way was to let others fight it out for you while you play the friendly neighbour who's on everyone's good side. But I'll give it a tryPortuguese said:Don't intend to lecture anyone, but if you want to move up to higher levels, winning in a CONQUEST way (or domination, my favourites), you need to conquer more cities. My average is above 1 per turn. This means always wars from the end of Ancient ages till the end of game, Alliances politics, and a strong and ever growing land army!!! With the latest defensive unit and the fastest/latest offensive unit by the dozens! (BTW, I usually play 160x160 maps... or else I couldn't keep my average & I use Settler diarreha (spelling?) in the ancient age)
Just to say that land offensives are SOOOOO more effective than air ones...
Micky Onimusha said:Medievil Infrantry? I've never ever used these effectively. Longbowmen are easier to access res-wise and that 2 Defense really isn't good enough in the age of Knights, so they tend to need an escort anyway. I'd rather have the bombard bonus to a pathetic defense that I rarely use (due to the Pikeman escort).
I've never been able to make my game work online :'(Marcus Cicero said:I would gather that many of you single-player players would be dreadfully screwed over against human opponents, you use strategies that just plain don't work against a human opponent, this is why I have yet to really get into the Single player, it is a game, but constant war/sprawling out everywhere/Breaking RoP/Managing your country like you are hitler's germany 1000's of years at a time. He only made it last for about 4.
These kinds of actions are, though find for a game, not going to get you anywhere against real opponents.
On an aside, the stupid Explorer makes absolutely NO SENSE.!
I suppose you have a point about the use of Mountains for the defense, and I also forgot to take into a count that if you have no Iron, your Pikeman escort is gone anyway ><gunkulator said:If the AI has knights and you have no iron, you're in for some big trouble. You can always build MI before LB and they are an upgrade from swordsmen anyway so, yes, I always have quite a few. Even after LBs are available, I never build them. Their defensive bombard is only 2 which is pretty underwhelming. A slow moving stack should have a dozen or so trebuchets with their much better bombard of 6. And while d=2 for the MI isn't great, it's not a guaranteed loss either, especially if there are any terrain/city/walls/fortified bonuses. And if you do manage to get an army, I don't think the AI would be deterred by a LB army, however they are loathe to take on a full strength MI army.
Unless you put 0 to science and steal techs to them, in a if-don't-be-successful-then-reload strategy. MihihihihihihAlpha Draconis1 said:The worst Unit overall in the context that they come out, at least in classic Civ3, is the Helicopter and Paratrooper. I can still use the explorer, especially in HUGE maps, and I just rush an airport if I ever needed to airlift tanks to another continent. In an archepelago map, I actually build/capture the Lighthouse and Privateers en masse early on to take out enemy galleys, caravels, galleons, frigates, and even ironclads. Privateers are also useful for scouting areas of the map, and when you get to the modern age, it's fun when you have ten elite Privateers (I set Barbarians always to Raging) hunting down a lone cruiser.
Of course, this is in Regent, so it will not work for Diety or such, where the AI can get to battleships before you have two Privateers.
Roxlimn said:Worst unit overall has to be slave workers. There is not one unit I can think that's worse.
Roxlimn said:klopolov:
By the same argument, every unit produced by every captured city is the best unit, because you got the city for "free" and the city that maintains these produced units are also "free".
No, any unit produced in a captured city could be argued to be worse than another unit produced in that city and would still have an upkeep cost and in some governments you will not get any upkeep and therefore will only increase your military spendings...
(which could be rebutted by "you build military units to capture cities, you could build settlers and build them yourself and thus those are not better than your own cities since they have less chance of culture flipping and if you captured them from AI - bad infrastructure... and on and on and on...")