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The worst unit overall

Discussion in 'Civ3 - Strategy & Tips' started by Homie, Jul 25, 2002.

?

What is the worst unit in Civ3

  1. Man-O-War (The reason I am not the english)

    80 vote(s)
    34.5%
  2. Explorer (I discovered the entire world centuries ago and now they give the explorer)

    152 vote(s)
    65.5%
  1. Hygro

    Hygro soundcloud.com/hygro/

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    I used to hate cruise missiles until I found out they had lethal bombardment. Now whenever I'm tempted to get wealth, I get a missile instead, so I can win wars with no casualties.
    However, an extra bombard range would make a cruise missile much better.
     
  2. Aggie

    Aggie Chieftain

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    Swordsman isn't a dead end anymore in PTW....

    The unit that I never built is the explorer. Too limited, too late.
     
  3. Gothmog

    Gothmog Dread Enforcer

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    All units have some use, the Man-o-War is indespensable as a GA initiator for the English. The explorer is useful for taking out critical enemy infrastructure such as the road to their only rubber.

    If I had to pick a worst unit, I guess I would go with helecopter, I am sure there is a use for them but I haven't found it yet. I have never even built one.
     
  4. Bismarck

    Bismarck The Iron Chancellor

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    It's semi-useful for lifting a bunch of infantry into enemy territory, where they can hold on to strong defensive positions, resource squares, etc.

    I rarely research Advanced Flight, though, so I usually don't use them.
     
  5. Gothmog

    Gothmog Dread Enforcer

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    I figgured as much, but with their lift capacity of _1_ it still seems a bit of a stretch. Probably would come in handy for taking out enemy resources in a pinch. Context is everything.
     
  6. Homie

    Homie Anti-Lefty

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    Units such as helicopters and Stealth bombers are luxery units (thats what I call them). They are extremely rarely worth the cost but if you are a civ that has everything you should have them as well.

    Horsemen not useful, HA! I laugh at this silly allegation. They are only the greatest units in the game.
     
  7. Gothmog

    Gothmog Dread Enforcer

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    If you like horsemen you must love mounted warriors (I do).
     
  8. Bismarck

    Bismarck The Iron Chancellor

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    Location:
    Missouri, USA
    I agree about helicopters being strictly luxury items, but strongly disagree on stealth bombers. In my Monarch game, I'm the dominant power, but in my last war vs. France, I had about 1/2 of my bombers shot down by interceptors or SAM's when I tried to bomb their cities!

    I immediately called for a cease-fire and began mass-producing stealth bombers. With a healthy economy, I'm producing 5-6 of them per turn, on average. When I hit 50 or so, I'll resume the war. I expect my stealth bombers to carry the day for me.

    Stealth fighters, on the other hand, are useless.
     
  9. Phillip_martin

    Phillip_martin Make it so.

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    As an added bonus Swordsman are also useful to up your score for a warmongering award in GOTM13s QSC :p

    I cannot believe this thread has had a second wind. The poll participation is also looking very healthy as a poll rarley gets above 100 votes.
     
  10. NetGear

    NetGear Chieftain

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    even if it is a dead end, you can always use the swordsmen as an MP inside core cities in vanilla civ.

    Worst unit in existance goes to the musketmen IMO. Worst UU also goes to Musketeer, a worthless UU ability placed on an already worthless unit. But at least the French can trigger a GA easier than the english..
     
  11. GerrardCapashen

    GerrardCapashen Benalish Master-at-Arms

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    I feel that the Man-O-War IS the most worthless unit in the game, far more worthless than the explorer. At least you can use the explorers to bait the AI's troops into chasing them around. The Man-O-War is an ineffective upgrade of a largely ineffective unit (except for transporting troops) that belongs to the worst civilization. Why anyone would play as the English is beyond me unless you wanted more challenge on Deity because you are just too good.
     
  12. Own

    Own Grasshoppah

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    anyone who read zerkzees' [/B]Recovering from last Place in the Expansion Phase should have learned that enough artillery even with cavalry as the main attackers can even conquer civs with mech infantry
     
  13. klopolov

    klopolov WarBug

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    I gotta stand up for the Cossacs, in PTW, they only have one extra defence, which is still usefull. It irritates me to no end, when I lose my cavalry to longbowmen. Extra defence gets rid of that. Additionally, extra defence helps to hold on to newly captured cities. I usually take 3-4 border cities in the first turn of war with cossacs and they have to hold it untill the riflemen get there. In Conquests, cossacs get blitz instead of extra defence. When I finally get C3C, it will be my everlasting holliday. I also like to bombard the cities before I attack with cossacs. When the defenders are redlined, you can use the cossac's blitz to the fullest (keep in mind - unit that wins two combats in a row gets automatically promoted, thus more elite cossacs - more leaders!!!)
    Also, when evaluating the UU, you should consider the GA timing. I absolutely love my early industrial GA that cossacs trigger for me. Faster build for factories and TOE + Hoover's is awesome!!! with the railroads partially or almost completely covering my land, the GA is a hundred times better then Persia's despotic GA even though the immortals are much better UU militaristicaly.
    Overall, cossacs are useful on their own (especially in C3C) and trigger the best timed GA IMHO. Hope that clears people's misconceptions about cossacs...
     
  14. Gato Loco

    Gato Loco Open to Interpretation

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    In C3C, ironclads require you to research an optional tech when Communism and replaceable parts are waiting to be discovered. Need I say more?
     
  15. Jaded_Feriluce

    Jaded_Feriluce Dark Lord of the Regents

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    In C3C Bombers also have lethal Air and Sea bombardment..... Thereby making the Cruise Missle (which was one of my favorite things to use in Vanilla civ) pretty useless other then for that good feeling you get when you shoot a rocket at the last medival infantry gaurding a once proud metro reduced to a village.
     
  16. allin1joe

    allin1joe Chieftain

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    Just curious why you decided to revive a 2 year old thread.
     
  17. Sucha_Soorma

    Sucha_Soorma Chieftain

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    War Chariots are the best, Man-O-War on that list?? u crazy? It rules the seas (on conquests).. has to be explorer without a doubt.
     
  18. Micky Onimusha

    Micky Onimusha Chieftain

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    Well, I suppose my opinion is pretty invalid since I'm still on Regent but all through my Regent time I found Explorers, Helicopters and Paratroopers to be VERY useful for winning wars.

    Explorers use = Fast Paced Border Pillaging and Saving my Border Villages. 1st turn of war I send them out to pillage the main roads to slow their armies approach on my cities. Also I managed to cut off an Iron and Horse (although they had backups) from access via pillaging. I'd assume if you are close to the capitol they could be used to pillage the surrounding roads to end trade.

    Paratroopers use = Ever ammassed about 40 Bombers? I did. In basics, I'd be able to bomb a city 'til all of it's guards had died. But they were too far off for average cavs to reach and takeover. So, I started dropping off groups of Paratroopers into Enemy territory, Bomb their units away and move the Paras to take over the city. Make a captured Worker make me an Airfield in my new 8 Square territory and start airlifting better units into that airfield. I managed to capture a central City this way and shipped in 20 Tanks into the center of my Enemies Territory ^^.

    Helicopters use = Similar to the Paratroopers, dropping off Infantry into similar positions, was my basic strat 'til I got Mech Infantry and they became obsolete (sp?), forcing me to start creating Paratroopers

    - Basically I found valuable uses for 3 of the units elected for being useless, although this is lower levels. I'm sure at Diety etc these uses are cut down significantly.

    I don't think there really is a most useless unit though, but alot of UUs just aren't "good enough" to be worthy replacements for the unit they replace. The Bowman has always annoyed me since it triggers such an early GA and Swordsman are better as far as offense goes (and the only reason you'd use a Bowmen for invasion is that it saves you a Spearman escort) and equal in defense, so short of that bombard thing they outrank Bowman [ok, well in Shield Cost and resource requirement to], and they hardly upgrade into anything "hugely" worthwhile (the Longbowmen basically negates that "no escort required" bonus).

    3-Man Chariot has never done me any good. They take too long to build and are basically useless the moment you see Jungle or a mountain range (which happens alot ><) that you've yet to road. Although in a 5 Billion y/o map with the minimal possible Jungle I suppose I can see it's potential, I've just never been lucky enough with it :'(.

    Medievil Infrantry? I've never ever used these effectively. Longbowmen are easier to access res-wise and that 2 Defense really isn't good enough in the age of Knights, so they tend to need an escort anyway. I'd rather have the bombard bonus to a pathetic defense that I rarely use (due to the Pikeman escort).

    Anyone found Carracks useful? On paper they've never looked appealing to me.

    The enslavement ability of Man-O-Wars (IMO) makes them worthwhile units, especially with the occasional Barbarian Galley floating about.

    F-15 looks like it comes too late and fills no purpose that a Bomber/SAM can't cover.

    Guirellas look pretty worthless to me. Defensively, you've got Riflemen if you haven't got Rubber. Offensively, you've got Cavs 'til Tanks come along. Bombard-wise, Artillery ^^. I can't remember it's shield cost though but I know its equal to Infantry, which are more expensive then Cavs and Artillery (right?). Although I suppose it has value in the fact it can do 3 jobs in 1 (Offense / Defense / Defensive Bombardment), even if its doing a below average job in them.

    What do Stealth Fighters do that Stealth Bombers and normal Fighters don't? (probs something I didn't notice)

    Meh, this is the n00b speaking, I'm sure some ppl here can set me straight on some of the above comments
     
  19. mikehunt

    mikehunt Chieftain

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    and it can enslave. I've been using them in wolf packs, like Germany did with uboats. even if I lose one in battle I usually get a new one from enslavement

    for the poll I voted explorer
     
  20. TeeAhr1

    TeeAhr1 Spiritual/Aggressive

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    Indeed. There is awesome wrath in the SHIFT-P. Once they become available, I like to keep a transport's worth on hand at all times, preferably on AI borders or actually in a transport off their coast. Love 'em, can't say it enough. Little little men. Big big balls.
     

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