AGRICOLA
Warlord
This may be a known bug in CIV II MGE, but its the first time Ive come across it.
I was play testing How Few Remain beta, a Civil War scen by our_man. Playing the Confederates (with the British as allies) I was keeping careful tabs on the Union navy in the Atlantic. The presence of numerous British units helped greatly as AI controlled ships are (in)famous for their ability to find enemy vessels. The strong Brit forces located and eliminated most of the US navy before the Confederates had to do it.
However, after the Confederacy had captured all Union port cities, there was an apparent discrepancy in the Defence Advisors casualty list. Although the author had stated that Union and Reb naval strength was approximately equal, there were too few Union naval casualties. Also, the actions of British ships did not suggest that there were more Union vessels cruising in the Atlantic.
After completing the play testing some turns later, I went back to the monthly saves to see what had happened.
On the turn that the Rebs took Boston, a Union port city, there was a stack of 4 Union ships in the Bermuda Triangle, just NW of the British base at Bermuda.
The stack contained
Frigate (NONE)
Monitor (Boston)
Monitor (NONE)
Frigate (Boston)
When the Rebs captured Boston, all 4 ships were lost, rather than only the two homed to Boston. A little bit of testing found that, if any stack contains one or more ships homed to a city that is captured, the whole stack is lost. It does not matter if the other ships, ground units or aircraft in the stack are homed to NONE or to other cities. Also, somewhat dismayingly, the same thing happens to a human players stack if the AI captures the home city of one of the ships in a stack. Furthermore, the bug is present in both scenarios and regular CIV II games.
This does not happen with stacks that contain only ground and/or air units.
Does anyone know what causes this or a way to get around it besides not stacking ships homed to endangered cities with units from safe cities?
I was play testing How Few Remain beta, a Civil War scen by our_man. Playing the Confederates (with the British as allies) I was keeping careful tabs on the Union navy in the Atlantic. The presence of numerous British units helped greatly as AI controlled ships are (in)famous for their ability to find enemy vessels. The strong Brit forces located and eliminated most of the US navy before the Confederates had to do it.
However, after the Confederacy had captured all Union port cities, there was an apparent discrepancy in the Defence Advisors casualty list. Although the author had stated that Union and Reb naval strength was approximately equal, there were too few Union naval casualties. Also, the actions of British ships did not suggest that there were more Union vessels cruising in the Atlantic.
After completing the play testing some turns later, I went back to the monthly saves to see what had happened.
On the turn that the Rebs took Boston, a Union port city, there was a stack of 4 Union ships in the Bermuda Triangle, just NW of the British base at Bermuda.
The stack contained
Frigate (NONE)
Monitor (Boston)
Monitor (NONE)
Frigate (Boston)
When the Rebs captured Boston, all 4 ships were lost, rather than only the two homed to Boston. A little bit of testing found that, if any stack contains one or more ships homed to a city that is captured, the whole stack is lost. It does not matter if the other ships, ground units or aircraft in the stack are homed to NONE or to other cities. Also, somewhat dismayingly, the same thing happens to a human players stack if the AI captures the home city of one of the ships in a stack. Furthermore, the bug is present in both scenarios and regular CIV II games.
This does not happen with stacks that contain only ground and/or air units.
Does anyone know what causes this or a way to get around it besides not stacking ships homed to endangered cities with units from safe cities?