These things need to be fixed !!

pietro1990

King
Joined
Oct 3, 2016
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ok i played civ 6 a few days now and i have some majore issues with the game

1. Ai doesn't upgrade units.

yes because of the wierd upgrade paths and requirement of strategic resources the Ai doesn't upgrade their units i still see medieval units like crosbwoman and catapults in the modern era why? its really a issue. Especially city state have this problem the levy military is useless at this moment.

2 Warmonger penalties are to high and causic belli come to late

I allready mentioned this on other topics the penalty for declaring war is way to high on everything beyond ancient era. This wouldn't be a problem if the causic belli came much later in the game however it doesn't.

This causes you not to prevent Ai from capturing youre city state because you can't call protective war. And there isn't a liberate city state causic belli Wich means get denounced by all other Ai if you declare war why? Because you declared war.

it olso creates a be agressive or passive there is no way between.
i thinx brave new world had the best warmonger penalties you only get high penalties for taking cities. declaring war wasn't a high penalty at all. This means you are only a vilain if you take cities makes sence just declaring war isn't a big deal.


3 breaking promisses doens't cause causic belli

yes the Ai keeps breaking promisses of not spying against you if should allow you to declare war withouth penalty..

This will olso help the Ai if Ai ask you to stop sying you could ignore them and keep doing it but face a war and nobody would care if they declared war
 
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The AI can tell you to keep your hands off city states, you should at least be able to do the same.
Personally I'd like to be able to set a "protect" toggle, in case they get attacked you get called into the war, counting as a defensive war which should also deter when calculating whether they really wanna attack that city.

This is something that seriously pisses me off, just got attacked by Brazil and Norway, while I'm dealing with Arabia, Brazil takes Brussels. After peace with Arabia I liberate Brussels, only for them to be taken by Arabia. Playing fire brigade all the time isn't fun.
 
i don't like how army value is calculated in this game. a bunch of warriors and horsemen in the renaissance era yields a high score even though i could roll through the entire army with five muskets or something. military score should better reflect military capability, especially since AI personalities can love or hate you for how strong you are
 
The AI can tell you to keep your hands off city states, you should at least be able to do the same.
Personally I'd like to be able to set a "protect" toggle, in case they get attacked you get called into the war, counting as a defensive war which should also deter when calculating whether they really wanna attack that city.

This is something that seriously pisses me off, just got attacked by Brazil and Norway, while I'm dealing with Arabia, Brazil takes Brussels. After peace with Arabia I liberate Brussels, only for them to be taken by Arabia. Playing fire brigade all the time isn't fun.

Good point. The moving youre units next to the border is pretty annoying. Because we can only say it.
 
I don't like the restrictions that are unknown until you find out you cant get them.

I started a Huge/Islands game as Victoria. Naturally I settled London at the first chance. Built a Lighthouse - went to try and get Great Lighthouse and its greyed out - restricted. Couldn't build Colossus either - restricted. Very annoying! And I just couldn't see what was stopping me build them. I think something should be done to get round this as it feels too constricting when you don't know if you can build important things later on or not.
 
The AI can tell you to keep your hands off city states, you should at least be able to do the same.

I searched for a button to tell this to an AI for 5 minutes. Couldn't find it so i just brought units on to the territory of the City state i was a Suzerain of and blocked off some hexes. Very annoying.
 
@numaru7
It's pretty much the only thing you can do.

@Jimdigriz
You mean not being able to rightclick to head straight to the Civilopedia article?
For Great Lighthouse/Colossus it might just have been that you didn't own a free tile next to your harbor. For most districts it allows you to just buy a suitable tile, I think it doesn't work with wonders for some reason.
 
And I just couldn't see what was stopping me build them.
Not that I'm trying to defend VI's rather weak help-system and/or Civilopedia... but here's what you do:

Hover over the wonder in question in the build screen (to get the info pop-up) or right click on it to open its civilopedia entry. Both the pop-up and and civilopedia entry will state the requirements for building a wonder.

In the case of the Great Lighthouse: You need to have a free coastal tile next to a harbor district. Plus you need to have built a normal lighthouse.

I would guess that in your scenario, you were probably missing a coastal tile next to your harbor. If you have some gold in the bank, that's a pretty easy fix.

EDIT: Dang.. I should've read eris' post.. he pretty much summed it up for you already.

S.
 
Not that I'm trying to defend VI's rather weak help-system and/or Civilopedia... but here's what you do:

Hover over the wonder in question in the build screen (to get the info pop-up) or right click on it to open its civilopedia entry. Both the pop-up and and civilopedia entry will state the requirements for building a wonder.

In the case of the Great Lighthouse: You need to have a free coastal tile next to a harbor district. Plus you need to have built a normal lighthouse.

I would guess that in your scenario, you were probably missing a coastal tile next to your harbor. If you have some gold in the bank, that's a pretty easy fix.

EDIT: Dang.. I should've read eris' post.. he pretty much summed it up for you already.

S.

That's the thing. I have got a free tile right next to the harbour. And yes I have built the Lighthouse.

EDIT - just checked again and now I can build the Great Lighthouse! Makes no sense - nothing has changed since my last save but now the option is there...
 
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That's the thing. I have got a free tile right next to the harbour. And yes I have built the Lighthouse.

EDIT - just checked again and now I can build the Great Lighthouse! Makes no sense - nothing has changed since my last save but now the option is there...
Was the tile inside your borders before? For some reason wonders won't be listed as having a viable location unless it's literally inside your borders already. Like if there is a viable location on a tile you can buy then it won't be listed as buildable until you've bought the tile manually first, but as long as you have at least one viable tile within your borders then you can see any additional viable ones on tiles you can buy when you select the wonder
 
Was the tile inside your borders before? For some reason wonders won't be listed as having a viable location unless it's literally inside your borders already. Like if there is a viable location on a tile you can buy then it won't be listed as buildable until you've bought the tile manually first, but as long as you have at least one viable tile within your borders then you can see any additional viable ones on tiles you can buy when you select the wonder

I'm sure it was but its possible it wasn't I suppose.

Is it possible to reassign Trader's 'home' city like in Civ V yet? I don't remember seeing an option and seems a bit strange if you cant?
 
Is it possible to reassign Trader's 'home' city like in Civ V yet? I don't remember seeing an option and seems a bit strange if you cant?
Well yeah just click the transfer to new city button in the bottom right instead of selecting a destination in the trade menu on the left when you've got a trader selected. You can even just click on the city right on the map that you want to reroute it to instead of having to find it in the menu
 
Well yeah just click the transfer to new city button in the bottom right instead of selecting a destination in the trade menu on the left when you've got a trader selected. You can even just click on the city right on the map that you want to reroute it to instead of having to find it in the menu

Ha! Yeah saw it straight away after posting above.

Civ 6 is so....different. I'm not expanding anywhere near as quick as I used to and there isn't an awful lot of space to do so anyway despite being on a huge map. Its got flaws right now but I'm enjoying the way its so different and looking forward to the improvements to come (Civ V vanilla was dull).
 
The fact that the AI has diplomacy options the player does not is unacceptable, and frankly, getting quite annoying.

Things the AI can ask of you, or denounce you for, which you cannot ask of them or denounce them for:

Withdraw from my borders.
Stop interacting with city state(s).
<Denounce> You did not spread your religion to me (Kongo).

Note: With religion being such a huge part of the game, players and AI should have positive diplomatic options as well, such as "I welcome your religion."


Things you can ask for posthumously but should be able to ask for any time:

Do not expand near my borders

Things you cannot ask/do at all, which make no sense to be excluded:

<request> Stop attacking my CS/friend/all
<CS diplomatic action> Protect
<CS/AI interaction> Gift units

The last one, as well as the lack of a "remove units from my border request" equal huge disadvantages to the player, because the casus belli system currently lacks in so many ways.

I have yet to see "war of liberation," though I swore that was supposed to be an option. The "holy war" casus belli is very inconsistent, and in general, even when fighting ONLY DEFENSIVELY - NEVER DECLARING WAR - the AI will eventually brand you as a war monger.

Also, war monger penalties SHOULD degrade over time. For instance, the entire world does not hate Germany to this day for WWII...We're certainly not all pissed at Italy or Greece for their exploits in ancient warfare. Right now, diplomacy as a whole is ridiculous.

One final thought, not related to AI, but to AI "cheats." The AI currently spawns units and religious units out of thin air. You can deduce this easily by checking the AI's faith output, but it happens for units too. In a recent early game rush, Harald came at me with an army of warriors and slingers. I was well prepared, crushed him, and went for Niadros, only several tiles away (of course). As I surrounded his city, in the span of three turns, he produced three warriors. Sure, one could have come from production, and one from funds. The third? Your guess is as good as mine. And just how did he build that initial invasion force, a holy site, and two builders?

All in all, though I am hours in, achievements are what is keeping me going. That, and just trying out new things. If diplomacy doesn't get a huge amount of attention, I for one will be shelving CiVI, which is a shame, because it's potential is through the roof.
 
Actually, a lot of CiVI's diplomacy features fall victim to the same issue they had in CiV vanilla: The game feels designed to prevent the player from winning, rather than designed to create a rich experience.

Seeing as how Ed Beach is the one who came in and set things to rights with CiV, I find it curious that he fell into the same trap with CiVI diplomacy.
 
I just do not get it... they built diplomacy/religion on level of early beta version and they sell it as full version. it is nice that all animations are OK, but core of game is not finished. If they want players and modders to develop their game they should be charging less.
 
The game feels designed to prevent the player from winning

Very well put. That's pretty much how the game feels to me in a nutshell.

Early, pointless aggro
Forward, "aggro"-settling of useless cities to box me in
Unavoidable hatred through super-specific agendas that seem to be designed solely to create said hatred
Ridiculous production/science boost for AI even at medium difficulty
No drawbacks to ICS/running a super-wide empire

Don't get me wrong: Prioritizing the player as their main target and giving the AI "unfair" boosts is probably a necessity, since a player will always be better at this game than the computer. But the resulting behavior shouldn't "feel" as lopsided as it currently does.

I just finished a pretty peaceful game in BNW and I only had to go to war there *once* (when Rome tried to run away with the game through conquest). Thing is: In that game, Rome was the bad guy of the world and all the other players were my best buddies. Rome was constantly targeting cultural CS when I was on a path to a cultural victory, so eventually I had to declare on him. I liberated a CS, then razed his second largest city and took two others (including Rome itself). And after the war, all the other AI players were still on my side and best friends with me until the very last turn.

I have a very hard time imagining this scenario play out like that in Civ VI:
Even with my early/mid-game super-peaceful approach, I would've had at least a few other AI players hating on me due to agendas.
I declared when I hit electronics, so = huge warmonger penalty for declaring in this late of an era.
I razed a city and I took and kept two others = more huge warmonger penalties for conquest/occupation/city-razing.

S.
 
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