turingmachine
Emperor
- Joined
- May 4, 2008
- Messages
- 1,438
1. Biological Warfare Missile / Anti-Biological Warfare Promotion... even with the added +100% vs everything added the last patch, this unit is still more than 30% weaker than the guided missile, costs more than the guided missile, and has less evade chance. The only bonus is that it is collateral (which is a good bonus I grant that), but then what is the point of the Anti-Biological Warfare Promotion. The promotion does not grant added protection against the collateral damage. The +75% is seriously negated by the -15% combat strength (as not only does the -15% affect the base combat strength of the unit making it much much worse, it takes away from the +75% vs Bio units when fighting them AND as a said even if you didn't have it a 28 strength Bio unit does nothing compared to the 40 strength cheaper guided missile). On top of all that it needs a building that gives -1 happy and -1 health just to be built. Basically the missile seems worthless and the promotion seems to always do more harm than good.
2. Deflector Shielding.... what is the point of this end end end game building giving additional city defense and bombardment defense. It says it doesn't work against gunpowder based units and checking the XML, every unit that can be built at that time has the ignore building defense, gunpowder based ability checked.
Can someone explain these two things to me.
Thanks!
2. Deflector Shielding.... what is the point of this end end end game building giving additional city defense and bombardment defense. It says it doesn't work against gunpowder based units and checking the XML, every unit that can be built at that time has the ignore building defense, gunpowder based ability checked.
Can someone explain these two things to me.
Thanks!