Risbinroch
Prince
The poor things:
1 - Where is the scenarios, I remember WWII in Civ II, it was great, would love to have something like this now too.
2 - starting positions...
3 - the world maps that came with the game...
4 - Feels all the icons etc for advisors, people, leaders look a bit to comical, would love it if they were more realistic looking
5 - A bit stupid when the Zuluz are world dominators in 2000... The game should be more like real life
6 - Few additions to units, city improvements etc. Think it should be a lot more different units per civ, more units overall (custimization of units when you build them), more city improvements. As I see it, it's not very much more than in CivII
Some Ideas:
1 - Some countries does not start from the beginning of the game, but rather be developed in the game through civil wars etc.
Like America. When a civ establishes new cities on new continents, there should be a "large" chance of rioting/civil war/peaceful secession and establishing of new civs like Australia, USA, Mexico, Brazil etc.
2 - As mentioned earlyer: should be possible to custimize units you build to a certain extinct. Like infantry could be different for different nations with different strengths and weaknesses.
3 - More wars in the game, (I have only played at Warlord level though, so I don't know how it is in the harder levels) the AI decleare war too seldom on eachothers.
4 - a new editor where you could create real scenarios, add many civilizations and perhaps decide wich nation they "come" from if they are nations as mentioned in 1 above. Like USA comes from England, Mexico from Span, Brazil from Portugal etc.
5 - Easy to add technology, wonders, small wonders, governments, civilizations etc.
6 - Even larger maps
7 - Even more civilizations playing at once
1 - Where is the scenarios, I remember WWII in Civ II, it was great, would love to have something like this now too.
2 - starting positions...
3 - the world maps that came with the game...
4 - Feels all the icons etc for advisors, people, leaders look a bit to comical, would love it if they were more realistic looking
5 - A bit stupid when the Zuluz are world dominators in 2000... The game should be more like real life
6 - Few additions to units, city improvements etc. Think it should be a lot more different units per civ, more units overall (custimization of units when you build them), more city improvements. As I see it, it's not very much more than in CivII
Some Ideas:
1 - Some countries does not start from the beginning of the game, but rather be developed in the game through civil wars etc.
Like America. When a civ establishes new cities on new continents, there should be a "large" chance of rioting/civil war/peaceful secession and establishing of new civs like Australia, USA, Mexico, Brazil etc.
2 - As mentioned earlyer: should be possible to custimize units you build to a certain extinct. Like infantry could be different for different nations with different strengths and weaknesses.
3 - More wars in the game, (I have only played at Warlord level though, so I don't know how it is in the harder levels) the AI decleare war too seldom on eachothers.
4 - a new editor where you could create real scenarios, add many civilizations and perhaps decide wich nation they "come" from if they are nations as mentioned in 1 above. Like USA comes from England, Mexico from Span, Brazil from Portugal etc.
5 - Easy to add technology, wonders, small wonders, governments, civilizations etc.
6 - Even larger maps

7 - Even more civilizations playing at once