Things that bother me about civ v(not neccesarily bugs)

Krieger66

Lord of all things necro
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Oct 3, 2007
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I know someone may have already brought up a few of these things, but I'd like to put them up for discussion as these have really irked me ingame:
  1. forests-forests are just weird in how they effect tile output: they override the tiles default output and change it to 1:food: 1:hammers: . This means a forest on a plain hill would give the same output as a desert forest(albeit there are no forests on deserts, but its an example:crazyeye:). You should be able to gain the benefits of both the forest and the hill, I mean forests usually aren't that dense at the top of the hill where you usually mine or handle the production.
  2. resources-the bonuses are too low, a river/hill provides the same bonus as most resources, making them underpowered. In my opinion resources like iron should give around 2-3 bonus :hammers: not 1.
  3. global unhappiness/happiness-This should be handled by city; it makes it agony to expand to any extent, and causes your population growth to halt(not to mention make your military completely useless(though still able to beat the ai easily). Just because you have dozens of cities shouldn't make every one of them unhappy. How does that even affect happiness, does a person say to himself "There is a new city in the empire, I'm jealous that my city of Jollydooda will not be getting as much attention". I mean I understand population because it effects living space and jobs but alot of these things should not be causing unhappiness. I have less population than a guy with 5 cities and I have 20+.
  4. ship combat(triremes)-there should be melee combat between ships, especially triremes who used a bronze ram against opposing ships as their main armament. Archery never played much of a role in ship-to-ship combat outside of shooting rowers and marines(soldiers on board a ship who board other vessels).
  5. Aztecs-their building is very overpowered, they have near the same number of cities as I do in my current game but nearly 2-3 times the population and nowhere near the unhappiness(which I know because he gets much more hammers than I do) I do. He has around 20excess, I think with 14 cities at 10-16 pop each. I have around 20 with 8 pop being my largest city and 1 my lowest, average probably 5-6. I have negative 28 happiness. Their building gives 3:food: and +15% :food:, which I think is very high. Not to mention I think the ai cheats with hapiness.

Most of these things are fun factors of course and not bugs.
 
I don't like flood plains. The food output is the same as a grassland, which makes them kind of pointless. It used to be that having a few floodplains meant extra food, now it doesn't really matter.

I know someone may have already brought up a few of these things, but I'd like to put them up for discussion as these have really irked me ingame:
  1. forests-forests are just weird in how they effect tile output: they override the tiles default output and change it to 1:food: 1:hammers: . This means a forest on a plain hill would give the same output as a desert forest(albeit there are no forests on deserts, but its an example:crazyeye:). You should be able to gain the benefits of both the forest and the hill, I mean forests usually aren't that dense at the top of the hill where you usually mine or handle the production.
  2. resources-the bonuses are too low, a river/hill provides the same bonus as most resources, making them underpowered. In my opinion resources like iron should give around 2-3 bonus :hammers: not 1.
  3. global unhappiness/happiness-This should be handled by city; it makes it agony to expand to any extent, and causes your population growth to halt(not to mention make your military completely useless(though still able to beat the ai easily). Just because you have dozens of cities shouldn't make every one of them unhappy. How does that even affect happiness, does a person say to himself "There is a new city in the empire, I'm jealous that my city of Jollydooda will not be getting as much attention". I mean I understand population because it effects living space and jobs but alot of these things should not be causing unhappiness. I have less population than a guy with 5 cities and I have 20+.
  4. ship combat(triremes)-there should be melee combat between ships, especially triremes who used a bronze ram against opposing ships as their main armament. Archery never played much of a role in ship-to-ship combat outside of shooting rowers and marines(soldiers on board a ship who board other vessels).
  5. Aztecs-their building is very overpowered, they have near the same number of cities as I do in my current game but nearly 2-3 times the population and nowhere near the unhappiness(which I know because he gets much more hammers than I do) I do. He has around 20excess, I think with 14 cities at 10-16 pop each. I have around 20 with 8 pop being my largest city and 1 my lowest, average probably 5-6. I have negative 28 happiness. Their building gives 3:food: and +15% :food:, which I think is very high. Not to mention I think the ai cheats with hapiness.

Most of these things are fun factors of course and not bugs.
 
There's no global warming representation at all, no foreign trade routes, food resources suck, the tech tree is streamlined to the point of stupidity (north tree = culture, south tree= bombs and GDR, you MUST research 2 lines of a particular area of the tech tree to progress forward, in Civ IV you only needed one of them, leading to more interesting decisions). Oh yes, and forests don't regrow, which is especially problematic for the Iroquois in what-exists-of-the-abysmal-multiplayer.
 
Aztecs-their building is very overpowered, they have near the same number of cities as I do in my current game but nearly 2-3 times the population and nowhere near the unhappiness(which I know because he gets much more hammers than I do) I do. He has around 20excess, I think with 14 cities at 10-16 pop each. I have around 20 with 8 pop being my largest city and 1 my lowest, average probably 5-6. I have negative 28 happiness. Their building gives 3:food: and +15% :food:, which I think is very high. Not to mention I think the ai cheats with hapiness.
Keep in mind that their UA is crappy & their UU is average.
 
[*]forests-forests are just weird in how they effect tile output: they override the tiles default output and change it to 1:food: 1:hammers: . This means a forest on a plain hill would give the same output as a desert forest(albeit there are no forests on deserts, but its an example:crazyeye:). You should be able to gain the benefits of both the forest and the hill, I mean forests usually aren't that dense at the top of the hill where you usually mine or handle the production.

Actually I like the idea of forests and jungles "overlaying" the terrain, but I don't like Hills being the same on all terrain. In my mod I changed this to 1f1p on grass hills, 2p on plain hills, and 1p on tundra and desert hills (snow hills still give nothing).

In some Civ4 mods you can build a mine without removing the forest, but I don't think it's needed, that's what lumbermills are for.

[*]resources-the bonuses are too low, a river/hill provides the same bonus as most resources, making them underpowered. In my opinion resources like iron should give around 2-3 bonus :hammers: not 1.

I agree, this applies especially to food bonuses, which don't give any other benefits than yields. They should give much more food to make it more attractive to found a city near them.

[*]global unhappiness/happiness-This should be handled by city; it makes it agony to expand to any extent, and causes your population growth to halt(not to mention make your military completely useless(though still able to beat the ai easily). Just because you have dozens of cities shouldn't make every one of them unhappy. How does that even affect happiness, does a person say to himself "There is a new city in the empire, I'm jealous that my city of Jollydooda will not be getting as much attention". I mean I understand population because it effects living space and jobs but alot of these things should not be causing unhappiness. I have less population than a guy with 5 cities and I have 20+.

This has been already discussed to death. I like the current system, but I think there should be less unhappiness from population (so you shouldn't be afraid to grow your cities), but more from the number of cities (so you can't expand indefinitely, especially in early game). Actually I think "There is a new city in the empire, I'm jealous that my city of Jollydooda will not be getting as much attention" is a good reason to increase unhappiness, because with more cities it should be harder for the government to manage them and keep people happy.

[*]ship combat(triremes)-there should be melee combat between ships, especially triremes who used a bronze ram against opposing ships as their main armament. Archery never played much of a role in ship-to-ship combat outside of shooting rowers and marines(soldiers on board a ship who board other vessels).

My historical knowledge is insufficient to comment this, I guess they just wanted to keep the naval combat simple by using the same rules for all ships.

[*]Aztecs-their building is very overpowered, they have near the same number of cities as I do in my current game but nearly 2-3 times the population and nowhere near the unhappiness(which I know because he gets much more hammers than I do) I do. He has around 20excess, I think with 14 cities at 10-16 pop each. I have around 20 with 8 pop being my largest city and 1 my lowest, average probably 5-6. I have negative 28 happiness. Their building gives 3:food: and +15% :food:, which I think is very high. Not to mention I think the ai cheats with hapiness.

As far as I know the Aztec building doesn't affect happiness, so it's only the AI cheat. But I agree that it's overpowered, in my mod I made the UBs and UUs have some disadvantages compared to the standard versions, not only advantages. I made the watermill provide +10% food and +10% production, while the Floating Gardens give +15% food, +1 food from lakes, no production bonus, and can be built next to a lake.

I don't like flood plains. The food output is the same as a grassland, which makes them kind of pointless. It used to be that having a few floodplains meant extra food, now it doesn't really matter.

You're right, I changed them to give 1 food more.
 
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