AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
All this is for high likeliness, of course. Digested for Rhye to read.
1. More rivers!!!!!!!
2. More cities (of size 2 so no autoraze) for the Romans to conquer (right now it's impossible to get 5 cities in time and with the buildings)
3. More correct placement of resources (no bananas, silk in central Europe)
4. More concentrated placement of resources for Japan (including copper at the very least)
5. More forests for the Chinese
6. Netherlands and Carthage need their UHV changed (spices and dyes are random and impossible to predict, by the time you found out where it's too late). Maybe Netherlands could be a combination of spices, dyes and sugar, while Carthage should just enclose the dyes just like before)
7. Wider view of local map at start for better placement of cities
8. North America needs more resources while South America needs much less desert
9. The English Channel should not have ocean at all
10. Reduce number of resources on tundra
11. Allow resources (especially stone and marble) on floodplains for Egypt and Babylon
12. Ireland needs to be within reach for England/Vikings
13. Barb horse archers should be delayed (I see them as early as 600 BC when I still only have an archer at best!) and maybe only spawn near horse sources if possible.
14. Smaller Japan and England (very high as well)
15. Fewer resources in Africa
16. Different starting units for Ethiopia and maybe something about the religion-uhv (make it easier)
17. Smaller west Africa
18. Less tundra for Russia/Vikings and England in temperate
19. Larger Indian subcontinent with more plantation-based foods
20. Need some natural barriers (Himalayas, Black Sea, Gobi Desert)--right now even in huge civs are jam-packed against each other Other must-be barriers: Urals-Caspia-Caucasus-Black Sea chain. Should help in differentiating Europe and Asia.
21. Ask the AI not to build cities in their build zone when it's clear their culture cannot predominate (I have 2 big cities (Tver and St. Petersburg) and a little space in between, and the German AI came and built Aachen right in that space, causing me no end of annoyance)
22. Can the High stability area get more complex than just a 10x10 square around the capital?
23. Despite Rhye's fixes, Russia still spawns more at a flat area where the Urals should be, should spawn more west
24. Reduce (perhaps eliminate) possibility of the Arabian jungle.
25. Civs should be allowed to spawn in occupied territory. In high/very high likeness, this not only causes odd situations (Portuguese Australia) but may turn in an a la squatting exploit, with no need of moving capital.
26. More realistic altitude-river model (Mountains-Hills-Flatland)
27: City names maps to be based on region (e.g. the Spanish build San Diego in Western N. America coast, but Santiago in the Western S. America coast)
28. Spain needs to be smaller while France needs to be bigger
29. Turkey's 2nd goal needs to be fixed (how to code in continents, not just separate landmasses)
30. Greece needs to be hit with poorer stability after the Euros spawn (otherwise they'll make England, France and even Germany's goals much harder, if not impossible)
31. Fix coasts in lakes (should not mix salt and fresh water)
32. Maya is impossible right now in monarch, maybe exempt the Maya from the Classical research penalty or raise the research cost back to -50%
33. When Netherlands is selected as a civ by the human, make sure that there is no land bridge between Australia and SE Asia!! (And that also spices are located appropriately, not in the middle of Europe).
1. More rivers!!!!!!!
2. More cities (of size 2 so no autoraze) for the Romans to conquer (right now it's impossible to get 5 cities in time and with the buildings)
3. More correct placement of resources (no bananas, silk in central Europe)
4. More concentrated placement of resources for Japan (including copper at the very least)
5. More forests for the Chinese
6. Netherlands and Carthage need their UHV changed (spices and dyes are random and impossible to predict, by the time you found out where it's too late). Maybe Netherlands could be a combination of spices, dyes and sugar, while Carthage should just enclose the dyes just like before)
7. Wider view of local map at start for better placement of cities
8. North America needs more resources while South America needs much less desert
9. The English Channel should not have ocean at all
10. Reduce number of resources on tundra
11. Allow resources (especially stone and marble) on floodplains for Egypt and Babylon
12. Ireland needs to be within reach for England/Vikings
13. Barb horse archers should be delayed (I see them as early as 600 BC when I still only have an archer at best!) and maybe only spawn near horse sources if possible.
14. Smaller Japan and England (very high as well)
15. Fewer resources in Africa
16. Different starting units for Ethiopia and maybe something about the religion-uhv (make it easier)
17. Smaller west Africa
18. Less tundra for Russia/Vikings and England in temperate
19. Larger Indian subcontinent with more plantation-based foods
20. Need some natural barriers (Himalayas, Black Sea, Gobi Desert)--right now even in huge civs are jam-packed against each other Other must-be barriers: Urals-Caspia-Caucasus-Black Sea chain. Should help in differentiating Europe and Asia.
21. Ask the AI not to build cities in their build zone when it's clear their culture cannot predominate (I have 2 big cities (Tver and St. Petersburg) and a little space in between, and the German AI came and built Aachen right in that space, causing me no end of annoyance)
22. Can the High stability area get more complex than just a 10x10 square around the capital?
23. Despite Rhye's fixes, Russia still spawns more at a flat area where the Urals should be, should spawn more west
24. Reduce (perhaps eliminate) possibility of the Arabian jungle.
25. Civs should be allowed to spawn in occupied territory. In high/very high likeness, this not only causes odd situations (Portuguese Australia) but may turn in an a la squatting exploit, with no need of moving capital.
26. More realistic altitude-river model (Mountains-Hills-Flatland)
27: City names maps to be based on region (e.g. the Spanish build San Diego in Western N. America coast, but Santiago in the Western S. America coast)
28. Spain needs to be smaller while France needs to be bigger
29. Turkey's 2nd goal needs to be fixed (how to code in continents, not just separate landmasses)
30. Greece needs to be hit with poorer stability after the Euros spawn (otherwise they'll make England, France and even Germany's goals much harder, if not impossible)
31. Fix coasts in lakes (should not mix salt and fresh water)
32. Maya is impossible right now in monarch, maybe exempt the Maya from the Classical research penalty or raise the research cost back to -50%
33. When Netherlands is selected as a civ by the human, make sure that there is no land bridge between Australia and SE Asia!! (And that also spices are located appropriately, not in the middle of Europe).