Things to "fix" for next version

Joined
Sep 21, 2007
Messages
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All this is for high likeliness, of course. Digested for Rhye to read.

1. More rivers!!!!!!!
2. More cities (of size 2 so no autoraze) for the Romans to conquer (right now it's impossible to get 5 cities in time and with the buildings)
3. More correct placement of resources (no bananas, silk in central Europe)
4. More concentrated placement of resources for Japan (including copper at the very least)
5. More forests for the Chinese
6. Netherlands and Carthage need their UHV changed (spices and dyes are random and impossible to predict, by the time you found out where it's too late). Maybe Netherlands could be a combination of spices, dyes and sugar, while Carthage should just enclose the dyes just like before)
7. Wider view of local map at start for better placement of cities
8. North America needs more resources while South America needs much less desert
9. The English Channel should not have ocean at all
10. Reduce number of resources on tundra
11. Allow resources (especially stone and marble) on floodplains for Egypt and Babylon
12. Ireland needs to be within reach for England/Vikings
13. Barb horse archers should be delayed (I see them as early as 600 BC when I still only have an archer at best!) and maybe only spawn near horse sources if possible.
14. Smaller Japan and England (very high as well)
15. Fewer resources in Africa
16. Different starting units for Ethiopia and maybe something about the religion-uhv (make it easier)
17. Smaller west Africa
18. Less tundra for Russia/Vikings and England in temperate
19. Larger Indian subcontinent with more plantation-based foods
20. Need some natural barriers (Himalayas, Black Sea, Gobi Desert)--right now even in huge civs are jam-packed against each other Other must-be barriers: Urals-Caspia-Caucasus-Black Sea chain. Should help in differentiating Europe and Asia.
21. Ask the AI not to build cities in their build zone when it's clear their culture cannot predominate (I have 2 big cities (Tver and St. Petersburg) and a little space in between, and the German AI came and built Aachen right in that space, causing me no end of annoyance)
22. Can the High stability area get more complex than just a 10x10 square around the capital?
23. Despite Rhye's fixes, Russia still spawns more at a flat area where the Urals should be, should spawn more west
24. Reduce (perhaps eliminate) possibility of the Arabian jungle.
25. Civs should be allowed to spawn in occupied territory. In high/very high likeness, this not only causes odd situations (Portuguese Australia) but may turn in an a la squatting exploit, with no need of moving capital.
26. More realistic altitude-river model (Mountains-Hills-Flatland)
27: City names maps to be based on region (e.g. the Spanish build San Diego in Western N. America coast, but Santiago in the Western S. America coast)
28. Spain needs to be smaller while France needs to be bigger
29. Turkey's 2nd goal needs to be fixed (how to code in continents, not just separate landmasses)
30. Greece needs to be hit with poorer stability after the Euros spawn (otherwise they'll make England, France and even Germany's goals much harder, if not impossible)
31. Fix coasts in lakes (should not mix salt and fresh water)
32. Maya is impossible right now in monarch, maybe exempt the Maya from the Classical research penalty or raise the research cost back to -50%
33. When Netherlands is selected as a civ by the human, make sure that there is no land bridge between Australia and SE Asia!! (And that also spices are located appropriately, not in the middle of Europe).
 
All my comments so far are on very high.
 
14. Smaller Japan and England (very high as well)
 
Yes, agree on all of them, I would add also on very high:

15. less ressources in africa
16. Different starting units for Ethiopia and maybe something about the religion-uhv (make it easier)
17. Africa seems to have a too large westafrica most of the time...

and on high likeliness:

1. There seems to be one cluster of civs, some minimal distance be nice, I had Persia spawn directly besides China and flipping Chinese cities.
 
Is the Maya Unique Power working? I tried playing and even if I go right for Calendar on the Very High similarity to the real world, I barely finish Mathematics by 600 BC.
 
The Indian subcontinent needs to be much larger, and the barbs need to be toned down quite a bit (no wonder in my last Chinese game when I built the Great Wall, almost all the Western civs collapsed, including Persia). Here you see the great holy city of Dilli about to be razed to the ground after an unfortunate plague that started in Chittagong. :(
Spoiler :
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On medium likeness, large, tropical world, I haven't gotten a single good England start, there's simply too much tundra.
 
For the northern civs I think you simply have to do tropical. I'm playing a huge Russian game with tropical and even then, half of Siberia and much of the land directly north of me is uninhabitable due to tundra and lack of rivers.
 
20. Need some natural barriers (Himalayas, Black Sea, Gobi Desert)--right now even in huge civs are jam-packed against each other (I have Turks, Russians, Mongols and Chinese all right next to each other, causing friction)
21. Ask the AI not to build cities in their build zone when it's clear their culture cannot predominate (I have 2 big cities (Tver and St. Petersburg) and a little space in between, and the German AI came and built Aachen right in that space, causing me no end of annoyance)
 
22. Can the High stability area get more complex than just a 10x10 square around the capital? (my idea?)
 
Yes, it's quite annoying that these squares overlap so China nearly always gets cities flipped to Mongols even though they are on "high" stability squares.
I think with very high likeliness, there are certain elements of the Earth's geography that can be allotted to civs. E.g.
Turkey gets that bridge called Asia Minor, the Levant and just a little sliver of northern Black Sea.
Japan gets the 4 main islands and maybe the Ryukyu Islands
Russia's space needs to be much bigger and more rectangular than square.
 
I don't think the current high-likeness model takes into account how plate tectonics is supposed to work. Russia was a mish-mash of plains/hills and peaks with no rhyme or reason where these mountains come from. The only time I've seen some reasonable Alps as a range was in 1 of 6 or 7 games where they could be easily defended. Even though Civ's generator allows you to sprinkle mountains onto plains/grassland, they don't happen in real life. What's needed are bigger (but not impassable completely) mountain ranges with definable plates.
 
23 (very high likeness): Despite Rhye's fixes, Russia still spawns more at a flat area where the Urals should be, should spawn more west
20*: Other must-be barrier: Urals-Caspia-Caucasus-Black Sea chain. Should help in differentiating Europe and Asia.
24 (very high likeness): Reduce (perhaps eliminate) possibility of the Arabian jungle. The only thing it does is making me imagine of Al-Tarzan as an alt-history cartoon :lol:
25: On a general note, civs should be allowed to spawn in occupied territory. In high/very high likeness, this not only causes odd situations (Portuguese Australia) but may turn in an ala squatting exploit, with no need of moving capital.
26: Is a more realistic altitude-river model (Mountains-Hills-Flatland) applicable?
27: And finally: It would be interesting if (again in high/very high likeness) the city names maps were based not just on an old/new world divide, but in a regional as well. If a thing like tectonic plates is to be implemented, then the map would be divided in a number of regions, and the naming would be dependent on that (the Spanish build San Diego in Western N. America coast, but Santiago in the Western S. America coast, the Germans build Krakau and Prag in eastern Europe, Laibach and Agram in the Balkans). Perhaps it is too much, but it would add a whole new level of realism, in that area at least. :)
 
And I agree on fixing the Ethiopia religious UHV. It sucks that in most games someone founds Christianity within a few dozen turns of your start so you have to restart until you find one that works or you try to get Islam.
 
28. Spain needs to be smaller while France needs to be bigger
(the following pic is not really that unusual from the several starts I've tried, and it doesn't seem to matter if you use large or huge map. France, England, Inca, Portuguese and Netherlands are vassals BTW).

Spoiler :
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I agree with the list. Although, I would prioritized the more pressing points, for example, more rivers, and better placement of resources, also less tundra.
 
The Turkish 2nd criteria needs to be fixed. I'm playing Turkey on a standard world, have gazillions of cities (at least 3 in Europe, South America, Asia and Africa), and it doesn't count the ones in Europe, Asia and Africa as in separate land masses?? Do you want the Turks to be resettlers in NAm, Australia and Japan? (NAm doesn't even count because it's physically connected to SAm which makes it the same land mass)
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Fix coasts in lakes. On very low likeness
 

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