Blue Monkey
Archon Without Portfolio
Felt like we need a thread for sharing random thoughts, discussions not evolved enough to require a dedicated thread, relevant updates on other off-forum aspects of our doings, etc.
Similar to which thread?
For example, instead of a unit type having fields for a tech prereq and a required resource, it has a set (any size) of "things that can be had by a player" which could take any form: multiple techs or resources, a building in the city, a great wonder, type of government, a diplomatic agreement...
In the CIV Game we have 2D Maps with 3D Units... Do we plan to stay with that?
I'm unfamiliar with Lua, but my gut feeling is (remains) that we should take an OO approach using the most readily accessible language, which I'm guessing means Python.
In the CIV Game we have 2D Maps with 3D Units... Do we plan to stay with that?
What to use, Unity or Godot? Both could be used but what is best and why?
Interesting could be a better zoom sight of these units in battle.
Does this mean that the interfaces used in existing MODs cannot be used? That includes a huge amount of Graphics and prevents playing existing games with the New Game Engine.Yes, the idea is to reuse all artwork except for user interfaces. We can support higher resolution and more colors (for new art) but the perspective will be the same.
I am merely interested in knowing what motivates each Member on a more personal level to have a better understanding of the collective motivational strength regarding this endeavor. "Will it Stand the Test of Time" or be abandoned after a "Good Try".
EVENT CongratsForSurviving
CONDITIONS
TYPE Turn
Threshold = 5
Operator = Equals
FREQUENCY
100
SCOPE
ONCE_PER_CIV
EFFECTS
TYPE Show Message
Title = "Your Civ is Still Alive"
Text = "Congratulations on surviving until turn 5!!!"
Option = "OK"
Effect = None
IF we can keep the basic things we use such as Units for example, we would not need to change how they are made for use. Same thing in other areas. We need to be able to use the "Tools" and things that have already been made.
Ideally, the New Game Engine could basically play MODs that have already been done but not without adjustments... that is OK because we really do Not want to make the same Game Engine but one that is far Better for all New Games and that could play existing Games with adjustments. I am certain that a Game Engine that could use most of the Work that has been done would be well received.
To stay motivated, Not being absolutely locked into trying to duplicate the CIV Game Engine (and its unknown factors) with our desired additions and changes would not only be easier but better from an ongoing development position.
There have been "Headaches" enough working on Games just trying to get around the problems we all have had using the Original Game Engine to make a Game as we want it. We have had to accept and or work around problems to gain what we have wanted. IF we can make a Game Engine that allows the Use of the "Tools" and existing Units and Graphics Work, we will have a Winner.
Does this mean that the interfaces used in existing MODs cannot be used? That includes a huge amount of Graphics and prevents playing existing games with the New Game Engine.
From what I have gathered, I think Godot would be easiest to use but does lack the provided "tools" and long time developed Tutorials for Unity.
Definitely from a Programmer point of view, I can certainly understand that the Code you write is yours and not shared with anyone else such as Unity. This brings up a Question... will the Game be free to the Public or are there any plans to sell it?
For several reasons, I believe Godot will ultimately be Best to use, however it may require more time to develop the Game we want... "Learning Curve" = Time. But of course you Programmers know your personal feelings and thoughts about it better than I.
I like the "Packages" Unity has from the start along with the support and tutorials that seemingly would speed the process of developing our Game.
We all basically want the same things concerning a New Game Engine where we can have the additions and changes we all have wanted for years... I am sure each Member here is happy to be a part of this endeavor for the base reasons we all agree on. That said, there are no doubt sub-modalities involved with Motivations. An example is If I were a Programmer I would certainly want what I create to be mine and not be forced to share my Hard Earned Work with Unity because they Own the Engine. That in itself is enough motivation to use Godot but there are more personally motivating reasons for each of us involving the creation of this New Game Engine.
What I am saying above is we probably all assume we are all motivated by the same reasons to make a New Game Engine. Over All, I believe that is basically true. I am merely interested in knowing what motivates each Member on a more personal level to have a better understanding of the collective motivational strength regarding this endeavor. "Will it Stand the Test of Time" or be abandoned after a "Good Try".
I, like so many of us, have been hanging around CFC for 20 years or so (What I am saying above is we probably all assume we are all motivated by the same reasons to make a New Game Engine. Over All, I believe that is basically true. I am merely interested in knowing what motivates each Member on a more personal level to have a better understanding of the collective motivational strength regarding this endeavor. "Will it Stand the Test of Time" or be abandoned after
What do the rest of you think? Is the way the Civ3 UI works at high res "good enough"? Here is what the main screen would look like on my monitor, for instance.