Thinking About Trying Humankind Again

steveg700

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I get Humankind on Epic as soon as the early access was available. Didn't really hit the mark back then.

I'm a big fan of the exploration "X", which came and went pretty early, and the region system means non-military eXpansion plateaus not long after.

That was a long time ago tho. I don't even remember there being an event system. What's it like now? What is the mid and late game for a peaceful balder player?
 
In my opinion, the game improved a lot, and a massive patch is right around the corner, so maybe you want to wait for that.

How fast non-militaristic expansion stops depends pretty much on the map and settings. If you choose more continents than players or to have a new world, it can go on much longer (but you might need to fight some independent people). Doesn’t work with 10 player maps of course. If you want to get the most out of exploration and peaceful expansion, the Africa DLC added the Bantu for exactly that.
If you really want to play peacefully, there is now a button when you start the game that lowers the aggressiveness for the AI.
Balance and pacing is much better (although still not optimal in my opinion), which makes the building aspect more fun.
Pollution thresholds were reduced drastically, so you can also build more of the modern stuff until it gets problematic, and at the same time you have more options to lower pollution now. If it still annoys you, the upcoming patch will allow to disable the pollution mechanic altogether.
 
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Thanks. My first plays in the alpha, the game didn't even go to the point where pollution was a thing. And then later I'd stop playing before then as the game felt fully explored and there were no more surprises.

I appreciate all the tips. I'll go YouTube info on the patch.
 
Game still stutter audio wise a lot. But many bugs are now fixed.
Can have some pretty fun gameplays. No need DLC.
Vanilla is pretty solid.
 
The game has improved a lot, but unless you start with the peaceful mode turned on (which completely stops the AI from ever declaring a war) it's still very much a war game. Aggressive strategies will always be better, because of how the game was designed.
 
Why do you feel that Expansion plateaus quickly? Are you thinking of expansion as coloring the regions your color? You still aren't actually exploiting the land, so have you really expanded into it? If you want a peaceful game, what does expansion really mean? You've removed the only thing that counters quickly claiming regions, so of course you run out of land to claim.
 
The game has improved a lot, but unless you start with the peaceful mode turned on (which completely stops the AI from ever declaring a war) it's still very much a war game. Aggressive strategies will always be better, because of how the game was designed.
Better, yes. But on Empire and Nation levels, it is quite possible to play and compete in games without peaceful mode or constant warring/taking advantage of the AI. For me, when I want to play more peaceful, this is much more fun than the actual peaceful mode - which feels quite boring to me, with no threat besides a few IPs in the beginning.
 
Better, yes. But on Empire and Nation levels, it is quite possible to play and compete in games without peaceful mode or constant warring/taking advantage of the AI. For me, when I want to play more peaceful, this is much more fun than the actual peaceful mode - which feels quite boring to me, with no threat besides a few IPs in the beginning.
That might be true. I only play on HK difficulty so I have forgotten what is viable in lower levels.
 
I gave Humankind a try again. I played through an entire game from beginning to end. There is nothing in particular that I can point a finger at and say, "I don't like this element of the game," but it just seemed boring...especially in the late game. I was clicking end turn over and over again waiting for the end to come.
 
The game is a little too much "get yields, yields are good, watch numbers go up", but honestly even Civ does that. And Humankind has the potential to move away from that, and they've already made some changes in that direction.

But I'm probably just going to mod the hell out of it.
 
I gave Humankind a try again. I played through an entire game from beginning to end. There is nothing in particular that I can point a finger at and say, "I don't like this element of the game," but it just seemed boring...especially in the late game. I was clicking end turn over and over again waiting for the end to come.

100% this. I just tried it again and while they have definitely made improvements, and I didn't mind playing through it again, the late game just really dragged...

I still find the graphics too indistinct, district placement isn't a complex enough puzzle, and I don't enjoy the combat system... But civ could learn a lot from the civics system and the slower pace of growth makes the midgame a bit more interesting...
 
I appreciate that the devs are working on HK and listen to the community; that way some of the complains I had with it have been solved. I also like that they now seem to have moved from Events/Community Challenges to releaseing actual scenarios repsectively allowing to reaps the benefits without having to do it in a certain timeframe.

So yes, I plan to give HK another chance at some point. If there wasn't Old World providing me exactly what I want from a 4X startegy game, it would have probably already happened. But it is hard to motivate me e.g. to play the new 100year-war scenario in HK, when I read the first feedback for it here, which @Saxo Grammaticus sums up as "falls short in immersion" ( https://forums.civfanatics.com/thre...lenge-the-100-years-war.678512/#post-16321866 ), while I'm having a blast with Old Worlds Carthage campaign, involving a beautiful, detailed map and heavy storytelling right drawing me into the it, with a challenging AI constantly sitting in my neck. Yes, I was initially pretty enthusiastic about HK's combat system right after coming from Civ6, but after having tasted OW I realized that this was mainly because of Civ6 having setting the bar so low for years. A thing I don't like about HK is the simultaneous element in unit movement is has (discussed broadly here: https://forums.civfanatics.com/threads/why-simultaneous-turns.677360/ ) - I'm not sure why it has be done this way, but none of the brought up possible explanations sells for me and having to alter my playstyle by using UI solutions like preplanned movment or hotkeys to minimize the impact of this isn't exactly fun either.
Humankinds economic model also felt short in comparison the last time I played it - it feels like your are on a race to bloat your yields up to the point of breaking it the game. If you suceed, you win easily and if not, you fall behind and stand no chance. One could argue that this is the fundamental nature of 4X games and yes, a certain snowballing effect is always in their nature. But my point is how all-or-nothing this feels in HK. Somehow like a puzzle you have to solve and not like a strategy game, where a sum of smaller or bigger meaningful decisions matters. An example are ressources (which have a one-time cost to pruchse, but are delived per turn) - startegics have no stockpile and who has them is highly RNG dependent. Don't have access and you are out. For luxuries, you get the stability to gain even for importing 10 times the same ressource, while their special effects range from game breaking to insignificant. The district/improvment adjacency/terrain game HK shares with both Civ6 and OW here leads huge urbanized areas with the same districts building close to each other to maxime yields. Maybe a personal thing, but I just don't like the result I get (even if there some fun in playing the minigame itself ;) ). I also concede that some observations here might be outdated, as I haven't played since the last updates (but the economic side of HK wasn't change that much, right?) - but it is just not as fun as managing the economy in Old World, where you employ specialists, barter ressources over market, assign governors suited for the city or decide whether you sustainably harvest a ressource tile (to come back later to do it again) or clear it finally for the double amount of wood. To sum it up, its how your actions go in hand with immersion - in HK, I often have the feeling that I have to do things (and do them in a certain way) to play the game correct in terms of the necessary min-maxing - even if this means e.g. planting trees in artic regions: https://forums.civfanatics.com/threads/1-0-3-253-forest-can-be-planted-on-ice.673624/

So at least for the moment, I'm just watching HK's further development and wish for its best, but if I'm playing its OW.
 
Apologies for short-selling the Hundred Years' War scenario! Actually, my interest in playing Humankind had been stagnating for a while, so clicking with the scenario came as huge surprise. Despite being an inveterate builder, I build a minimum of four districts in this scenario. It is rather streamlined for rapid expansion and combat in a liberating way compared to some of the micro I remember. Of course, instead of managing building queues and adjacencies, it is largely unit micro. Oh, well...

More generally, I am torn on the simultaneous subject. On the one hand, I also initially found combat to be very refreshing coming from Civ VI; on the other, I am a little tired of being ambushed by Independent People! I would say the worst case of simultaneous movement can verge on the rage-inducing, but in general, I do not think about it too much, and specifically it is available as an added burden on processing power and joints to force low-percentage outcomes when otherwise gridlocked.

One advantage to the sprawl is the potential for very compelling urban combat. Combined with other elements of combat, assaulting a city can lead to a headache with rewarding resolution. In many games I have played, I have faced a situation where my best chance at destabilizing a rival is through a highly unfavorable access point with garrisons blocking other approaches several territories around. Combined with descending/ascending into a city (both brutal) and the pressure to take out a rival, these sieges can prove quite memorable in a way totally beyond Civ VI.

I am looking forward to Old World and glad to hear you are enjoying it. With Humankind I am curious whether this will push me back to the base game or if I will rather enjoy narrower scenarios like the present one.
 
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