This game is a joke

If you can quote a recent post that brought anything new and constructive I'd like to read it.
Lots of interesting discussion going on over in Ideas & Suggestions; it's not surprising General is a little dead with no new content for Civ6 to discuss.
 
I'd be very happy to listen to an intelligent critique of the art style--I have one myself, which is that it's woefully inconsistent--but I have yet to hear a "critique" (more accurately, complaint) that didn't use the words "cartoonish," "childish," or "brightly colored."
It certainly is more brightly colored and cartoonish compared to Civ 5, considering that iteration was the most realistic looking one.
That being said one could argue that Civs 1-4 were also way more cartoonish and brightly colored in the way they looked from Civ 5. :mischief:
 
There's much worse things still present in Civ 6 that deserve being talked about
Yes! Actually from my point of view the graphical appearance is civ6's strongest part -- while the ultimate delivered quality is its weakest. A limping beauty.
Plus Civ5 was the odd one out with its socialist realism in the first place; old Civ fans have some serious rose tinted glasses when it comes to what the previous games actually looked like.
yes; no (you could have said "some old Civ fans", but you didn't).


So for reference, My previous game of civ4 f.e. actually looked like this:

[Because I know you are not really into shallow speciousness, I subjoin the hint, that of course the true beauty lies in the added functionality of showing all the reachable tiles (MoveHighlight using the A* pathfinding algorithm)].
territor.jpg
unit.jpg


edit: added close up view
un.jpg
 
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It certainly is more brightly colored and cartoonish compared to Civ 5, considering that iteration was the most realistic looking one.
"Realistic" belongs in quotes here as real life is certainly more colorful than Civ5's grim view of the world; that's why I prefer the term "socialist realism" in describing Civ5's style.

yes; no (you could have said "some old Civ fans", but you didn't).
I pay my reader the compliment of assuming they are intelligent enough to understand that; I've been playing Civ myself since Civ2. :rolleyes:
 
The art style of Civ6 is granted, cartoonish (i love cartoons), but it has been the case of the 3D stone age Civ4 too. I'm thinking about units there.

As to leaders, they always have been cartoonish. I think that it is simply because of their real life inaccessibility, on top of that of their historical relative inaccessibility : most of them we don't know what they looked like, and for the few we know for sure, like Gandhi, that's the inaccessibility of their proud figures that triggers the caricature scheddle, in the same way we caricature politicians in puppet shows or in newspapers, because they have this immense prestige that is obviously too big for a single man, and can't seem to be able to fit them : that's our need to make heros. That's also a way to mock Politics because it's obviously too dark -for a wide public- to handle. Just see a multiplayer game when caricatures are replaced with true players, and you will understand the dark feelings one can have when one's long-timed constructed beloved civ is reduced to ashes, it can be very cumbersome to play in those conditions, especially when your enemy says nothing or provokes you. 'ts not for kids man. I think that's why Firaxis removed the global lobby in multiplayer, because it was attracting trolls and insults. Even in Civ6 I got insulted by a troll that pretended not knowing how to play and begged not attack him, he pillaged my road and I attacked him, he insulted me of every names, just like the angry german kid could have done in a game of call of duty. Add to that the difficulty to program the AI, and its occasional apparent dumbness will be better accepted.

As to know if that pleases to me, in Civ1 I found it delightful, but in Civ6 it's getting a bit ridiculous : it would be welcomed if the leaders were behaving, talking and looking a bit more consistently, or even better : disappear completely. :p

As to cartoonish in general, like units the size of the colossus, houses being ridiculously undernumbered (I loved the city center sprawl in Civ5, and wish it could be extended in gameplay like districts, but more organically, districts look like they are really appart from the city, even if they are just beside it, and that put with the themed colors can be seen as cartoonish also), but that's for a purpose of clarity : and if Civ7 was centered about that concern, mixing up the ICS, the Civ4 cottages, the Civ6 districts, the Civ5 city sprawling, just for this detail, and that it could emerge of that a gameplay with very interesting aspects ? I love icons, and always said they should still be here. What if the map proposed an amazing level of zoom, and we see the fine-sized units zoomed, and the icons unzoomed ? (imagine you are on the default zoom with icons, and during the AI turn all battles are away and coming with a zoom each time, that would be cool) It might imply more space too, and in an 1UPT game it could come in handy. (and it would use the nowadays computer power too, otherwise it would just be Civ6.5)
 
The game is not intended to work that way lol. How can you call the game a joke just because the civs don't spawn in the era you want?
 
Free speech? Liberty of opinions? Different sense of what should be the priorities for civ7?

Even though I disagree with the original comment, I feel one should have the freedom of expressing oneself and not be rebuked by another's opinion.

Constraints on what constitutes acceptable speech are those set in the forum guidelines and can only be enforced by modders, and one must agree to abide by those forum guidelines in order to post. Me accusing another forum member of futile repetition and of beating a dead horse does not constrain him, I don't think.

If your criticism is in regards to the maybe somewhat abrupt manner in which I make my point, the OP starts the thread with the title "this game is a joke". It is implied that a certain brusqueness in manner is acceptable to him. Regardless, I think both his post and mine remain within propriety.
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Repetition in regards to the art style is futile at this point because it is a ship that has long sailed, Firaxis were made aware long ago that not everyone liked it. It was a frequently discussed topic since the first gameplay reveals; whereas repetition in regards to "this and that are still broken!" remain relevant because there are still hopes of a final patch.

But besides that, his criticism is also too vague. I guess you could still make criticisms which are relevant by being more specific. E.g. there's not enough cultural variety between standard units. Or the decrease in quality in some of the leader designs and assets in NFP. I don't know, something like that. Specific arguments are less likely to have been repeated to oblivion.
 
OP - good point. No solution as many mods abandoned. Suggest looking at Old World or HumanKind for now for your 4X fix.
 
Game is crap. The only reason it is "good" is because casuals can finally beat deity. You can't do that on civ 5 unless you go tradition and restart your starting location.
 
Getting mad at a civ game and calling it garbage for not spawning civs in their “appropriate era” is like getting mad at Tetris for not having rocket launchers. It’s not how any of the civ games work or are intended to work



He's a little late to the party. The hate train left the station six years ago. I was on it, clinging to the caboose.

Caboose. What a strange word. A strange word for a strange railroad car that somehow survived more than a hundred years, from the days of burning oil lamps into the computer age.

They say the word caboose dates back to a derivation of the Dutch word "kombuis," which referred to a ship's galley. Caboose is also slang for buttocks.


Whatever the case, this game was buttocks back in 2016. I hated it more than Tetris. Gamers across the globe were so enraged, that many of them, including myself, were given lifetime forum bans for calling the developers out on their shoddiness.

That aside, I just played my first game since release. What a difference.

Now this is what I wanted six years ago.

The AI is light years ahead of what it once was. Planes are actually being used by the AI. There is a lot more content, and functionality of that content, giving the game depth and replay value. Technically, no issues. No crashes, no bugs, after several hours. What a beautiful experience if you play this game on a dreadnought of a desktop with a fancy-schmancy monitor. Some of the visuals are fantastic. Like the storms, the fires, and the lava for the volcanoes.

I'm rusty, though, having not played Civ for a long time. Lost my first game, but the important thing is, that for the very first time, it was fun, not frustrating.

Money well spent.

It blew my mind when a neighbouring civ marched a Giant Death Robot and bomber planes through my front yard. I had never seen those units in this game before, let alone have them played against me. The design and animations for the Death Robot are too funny. The developers should be commended for the design of that unit.

As a Canadian, though, I must say, I was disappointed with the Mounties. They seem to arrive too late in the game to be effective. I was watching the AI cut a swath through the center of the map using the Cuirassier. Mounties can't go toe-to-toe with them. You may as well have beavers or a moose fighting for you.

Speaking of which, is there a rabid beaver DLC in the works?

$13.99 CAN

I'd buy it.



.
 
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Game is crap. The only reason it is "good" is because casuals can finally beat deity. You can't do that on civ 5 unless you go tradition and restart your starting location.

I've won in Deity once in Civ5 (then switched to 6) and then only once in Cic6 Deity too. (if you don't count the beginning of the game lifespan, where all the bugs allowed you to win easily, not even when still not finished with that Deity game with Korea) One issue i have with the game is the districts placement : I hardly play with it. But in the same time, there's not much options with districts placement when it comes to science, and I quit most of my games because AI is too far ahead. (around 20 techs is the trigger) Also I play vanilla, where you have less tools in order to outplay the AI. So I wouldn't say the game is crap for this only reason, and by all means especially not for this reason.
 
All civ 4, 5 and 6 aren't that easy to pass as they make it look in the forums unless you really paid attention and really want to pass the game on Deity. One truly challenging thing in civ 4 was getting a domination victory in Pangea with one of its leaders, Sitting Bull, was recently done by someone on YouTube because when you google civ 4 deity sitting bull, you get a well-done domination victory and it wasn't like that before. I've searched for google before about 5 years ago and even though there were videos, they would show them failing their route to domination victory. The gamer would be honest and say with his videos, look I couldn't get the domination victory I was trying out for but now that has changed.

The only time I won on deity was on civ 5 with Pocatello where the other people in multiplayer helped me beat the AI. Other than that, I felt that I was able to that if I really wanted to. There are videos in civ 5 which finally showed up getting that deity victory with piety which is a real challenge because piety doesn't give out a lot of militaristic promotions nor the production to build faster. It would be nice if I had the time to watch those Piety videos to see how it was done.

I haven't even tried Deity on civ 6 but I have used multiplayer and I noticed that with the limited times I was able to play since the newbies didn't let me play with them and boot me because they were scared of me, I would end up with newbies that could make their wonders, have high score, make it look like they lead the game in religion and they try to erase your religion and convert your cities which is not very nice and not protect themselves. I would spare them, a nice neighbor if they would leave me alone and get their religion off of my lands and not do anything annoying then I would sit there a few hours of my day to play online. However, if they send religious units to convert my cities, I will have no choice but to condemn heretic and the only way to do that is by declaring war. Once I declare war and condemn their religious units heretic they start to speak up and say god doesn't want this for us and that Jesus didn't want this to happen but then they are attempting to erase my religion which is truly not something god wouldn't want. After I cut this newb out and started to take his cities, everyone in the game quit. I ended up quitting too. Anyway, in civilization you can reach victories in different ways since players quit and don't want to continue because they are newbies and they get scared to continue.

I used to lose interest in multiplayer because of the newbie-ness, but now that I saw a video of some good players getting to the modern era on YouTube, I gained my interest again and I felt like wow imagine I do meet up with good players and I did. There was a no quit random that I joined and it was really good. No one sent annoying religions, no one annoyed me nor pushed me into a war. Unfortunately for me, I had to go and couldn't give out more hours of the 2 -3 hours that I had already done. It would be awesome if I had 4-6 hours to play but its just a game. If it was more important to me, I would play until I finish and do the best I can. It could be a joke or funny... the game does have its crap like other games but with the civilopedia in it, the game has also a resource of interesting things about civilizations.

One more thing that made me interested in civilization is also seeing the prosperity of the civilization that you think you descended from done by someone whether its done by you or someone else...
 
Thx to share your experience.

I have a ton of time since I don't work. Sometimes I even got twisted between nap and Civ/games. :D

Despite having more than 1000 hours in Civ5 in Steam (without the expansions because i got disappointed with game multiplayer - the reason I bought it, you know :mischief: ).

Moderator Action: *SNIP* - CFC has a zero tolerance for piracy, even if it's only vaguely hinted at. ~ LK
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

I beat Deity once and never touched it again. (plus it was with Korea, an "easy mode" civ) Was quite fun actually, I didn't wadged a single war during the game, while at the end it was the nuke apocalypse everywhere except inside my borders. That's because each time I noticed armies near my borders, I asked them to go to war with someone else, and it never failed. (AI was so eager to do wars that it was easy, even against other civ following the same ideology than them) Finally I got science victory and quitted this polluted planet. Of course, I had early to take care about making settlers as soon as possible and place cities wisely, and take the few space available. Maybe I got 5 cities I don't remember. And I was I guess lucky too, I was Korea but I maybe was a kind of Gandhi for the AIs. (or rather, was lucky that no blob civ formed, but I was taking care of that in my plots)

If I managed to win Deity only after all that time, that's mainly because I had problems with global happiness, that I criticized multiple times in those forums. Until I realised that happiness was harder to handle in Prince than in Deity, because in Prince you have the same happiness than in Deity, and in Prince you conquer a lot more and earlier, what always put me out. Plus, I never managed to understand some jumps in happiness, ideologies let aside. So I feel it's good to have "completed" it and never come back.

As to Civ6, I always check multiplayer games before going solo. If there's a game with "standard rules" that's named "Welcome All" or "FFA" or even teams, I will go for it. Unfortunately, all the other games that don't look alike I'm kicked before I can say a word. (or just after I said "hi", lovely) Never knew why. (and I'm not the only one, so I guess either it's "private" games, or the host is referring to your ping and maybe the silly buggy messages you get sometimes, like "incompatible files" or something like that, which is by all means false. And to judge by the ratio "new game/reloads", I would say that it's not some users that are bad, just the game) I would have a lot to say about multiplayer but I better start on solo.

OK, so I beat Deity once with Scythia. I could have said "completed", but since there is no Civ7, I try to beat Deity with now Rome. I must have tried 5-10 times, if not beat early, I always end up having 20 techs or more less than the leader. So basically when I'm building knights he or she builds research labs. (I can see them in their territory) Meh. Last try I managed to make the switch between warriors and Legions more meaningful : as usual I stole a settler to a neighbour, settle the city, and strangely no warriors attacked that city. They declared war just when I was about to get Legions. Upgraded one warrior without the 50% discount, and it killed 2-3 warriors/archers/charriots. Now in my cities only Legions I build. I send them to the front, the AI has no walls, I take its cities. Finally I sign a peace treaty because I'm low in gold and I don't need this last city which anyway is not on the way of my next victim. Next victim is Montezuma. He took a city state with walls (he had catapults). He manages to build walls at light speed, I declare and now have man-at-arms. I surround his city and wait for a mere... battering ram. Gave me time to kill his units. I liberate the city state, go for other walled cities, He now has trebuchets but it doesn't help him much. I think I'm gonna win this one too. God, things are so EASY to miss when you play like a player-du-dimanche ! But, I got luck too I guess. Or maybe I just took care more ? I don't know. In between I guess.

All this to say that there are special attention to dedicate to the Deity game. Like a player-du-dimanche, I can win Immortal easily. Not Deity. Oh, and I have to conquer all those campuses too ! Funnily enough my ennemies just have warriors lol. So I guess I got lucky after all.

As to Civ4, I got interested in multiplayer, some games looked like a frenetic RTS, and I was good some times ! The early game was so good. Alas, past it, It became a stack of doom stare. (stack of doom staring at each others, because no one wanted to come close and be "sieged" first) It's even more a problem with 1UPT, with you know, silmutaneous turns, it's the-one-who-clicks-first who wins. Ridiculous. There should not be silmutaneous turns, except in peace. (exactly what does the other mode, but no one likes it :( ) Never got too interested by Civ4 solo though. Culture mechanics were too hindering in late game. Ridiculous !

One more thing that made me interested in civilization is also seeing the prosperity of the civilization that you think you descended from done by someone whether its done by you or someone else...

Yeah... it's even better when you have your actual country in the game like I do ! Beat the crap out of England was a pleasure of fin gourmet in Civ2. That's basically why I want no uniques, and all civs possible, past and present with their city names and their real neighbours (as an option to activate or desactivate).
 
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I still prefer a modded Civ V to Civ VI, to me that is the peak. I felt it needed better balance on the SPs and Civ features, so I made a few mods to add a third feature to each civ and then rebalance some other things (like changing Germany's ability entirely, that was serious garbage). It wasn't hard to do and now I have a great little game to pull out and play when I have some time to kill. What's funny is if they released another dlc with a few new official civs for that I'd buy it tomorrow. I also wish there was more ethnic diverse units and cities, but in general it holds up for me.

Civ VI never really seemed to be much fun. I never got into the style, the districts, the religion system, and never liked the inspirations gimmick that requires min/max approach to your research that never felt organic to me. It was supposed to reward you for playing a certain way, instead it forced artificial delays in the research so you could get that bonus locked down first. Didn't care for it.

I wish Firaxis would release dlcs for games like Civ IV and Civ V: art updates, new civs, etc. It seems like they're just leaving money lying around, those old games are still well-loved.
 
I wish Firaxis would release dlcs for games like Civ IV and Civ V: art updates, new civs, etc. It seems like they're just leaving money lying around, those old games are still well-loved.

I agree, civ IV and V are awesome.
 
It's always a love-hate relationship between both countries, what I like most is the expression "to take a French leave" translates as "filer à l'anglaise", that says it all!
 
Since I have family both in England and France, I've heard it quite a lot :lol:
 
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