This game looks far away Civ5...

That Storm game looks real bad. And I get shivers when I hear its name too. Just the name lets us know how badly thought through and amateurish it must be.

Hope Civ V is nothing like it.
 
I would say those things you mention, the advantage the human player has knowing the map, and the lack of variety, are exactly the reasons I say that the game is about the random map.

It is fairly obvious, at least in my opinion, from looking at the game design that the game is designed around the random map generator and the pre set maps are a throw in. The exploration phase of the game for example is not anywhere near as much fun on the pre-set maps, and worse it makes little sense. As the human player you already know where everything is, the AI does not. For me at least exploring the map is a large part of what makes the early to middle ages of Civ so interesting.

The world map is also very unbalanced. Europe has a bunch of civs crammed in it, while Africa is comparatively empty. The old world is where most of the civs are, the new world is isolated, etc.

A lot of Civ's strategic value comes from the random map as well. "Play the map" is the mantra of the experienced players. Sitting down and deciding whether this map is suited for early war, or peaceful expansion, cottage or specialist economy, where you should put your cities to make best use of the resources are all the things that make Civ so interesting, and I think you lose a lot of that if you play the same map over and over again. You already know the answers to all those questions after you've played the map once. Personally I don't even like to play the same map SETTINGS over and over again.

The point is not that you can't have fun playing the world map, its that the game was clearly designed with the random map in mind first. In my opinion you are missing out on a lot of what the game is about if you play on the world map repeatedly. I understand the comfort of knowing where everything is, I used to play the world map almost exclusively way back in Civ I, but the random map just brings a lot more to the table in my opinion.

I do agree with many of the things you say. I still like the world map for familiarity, it just feels like home to me. But that said, I am very happy they have made significant progress in the world builders over time. I didn't like the civ2 one very much and did play the earth map much more in that game. Civ4 world builder is much improved and can yield more "earth" like maps. I hope civ5 continues to improve upon the builder to offer varied terrain, and continent like land masses.
 
I do not believe anyone currently has real information on it and from what google says I don't believe a release is imminent...
Essentially this game was first announced for release in 2006 and has slipped ever since - since the official site still says 3rd quarter of 2009 I do not believe the publishers are currently working hard on promoting the game's release. I would not be surprised if the project was dead.

In other words, epic fail. :lol:
 
That's a fact that the Game is fun playing random map & focusing on a certain era with pre-made maps...

So the question is how to improve the map ?

And that's why i compared Civ4 maps with some other strategy games maps.

The storm frontline nation (whatever the game is) map is realistic and detailled, and the game runs a lot of particular "conditions", like the kind of terrain, hexagonal tiles, different terrain level, Battlefield tactics (here the Civ5 maps needed to be developped), Weather: storm, heavy rain, blizzard and sand storm affects units, Day cycle: the game features a dynamic day cycle, Seasons ?

Etc.

The discution is about how to improve the map, random or pre-made maps.
 
weather is too short term for a civ game
 
Day cycle and seasons as well as weather mentioned by civ king are too short trem for a civ game, storm frontline nation only deals with modern, civ represents most of mankind's history.
 
Why is this thread still active? It was established that this is game is vaporware some time ago.
 
He wants ciV to be played day to day, 6050 years of history played 1 day at a time! Move aside marathon speed
 
I always felt like marathon on huge maps was way too speedy to be called marathon.
 
Impaler[WrG];9119601 said:
Why is this thread still active? It was established that this is game is vaporware some time ago.

Note that the discution is not about Storm frontline nation, but about the developping concept map it opens...

the really subject is what could make the Civ5 Map Much fun & reallistic to play.


firaxis says hexagonal... but so.
:eek:
 
Perhaps a week at a time would be better? or maybe a whole month at a time?
 
I don't know why Firaxis have not used the Sid Meier's Railroads! mapgraphics, it may be be usefull, easy to adapt to Civ5 ?



 
Who cares about the detailed zoomed in view? Civ benefits more from a functional map where you can see as much as possible while still being able to actually use the map to move troops around etc.
 
I agree totally with imtheman, the zoom in looks nice, but civ is more about.. "a functional map where you can see as much as possible while still being able to actually use the map to move troops around etc"
 
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