I don't remember any of this. Also I remember that if you had William Brewster you not only got 10-12 free people but you got to pick every one of them.
About map size: I'm actually happy with the standard setting. I like the world to be at least semi-filled before the WOI and filling it all before then is a huge task still. In the original it was laughable, you would fill maybe 5% tops. That might be realistic but it left me yearning to accomplish more, which wasn't really feasible (at least to my kiddie skill back then
)
If you had William Brewster, then you got a pack of free colonists rather than a pack of criminals, correct.
You are quite correct regarding your statement about 95% of the map beeing unintresting and unused in the orginal.
Then again this huge landmass provided a certain strategic depth.
For instance, in my current game there is really no spot for a sugar city that
I could settle. In the orginal, the huge map provided everything in abudance -there were no lack of any resources - it just was that sometimes the distances then become a strategic issue. If you built a sugar producing city far away, it became difficult to defend, costly to build roads etc, transporting goods become an issue... But at least you COULD walk around the problem not having the resource immediately close at hand.
Then again, this seems to be balanced by the fact that market prices do not seem to be as sensitivite this time around. In the orginal col, it was very important to produce a little bit of everything as any other aproach quickly caused imbalances and eventually caused the market to crash.
(Like if you were manufacturing cigars, cloth and coats but no rum, then soon enough rum was the only good that held any value)
I also find that a too small map does not provide my scouts with enough to do, and no interesting thing for your privateers to do either.