this is driving me nuts!

Originally posted by Morten Blaabjerg
This sounds very interesting :) Tell me more, tell me more !

Seems I've lost the notes I had about how to use it but looking at such a file it's pretty easy to see how it works:
Code:
@NODEFEND
@AUTOBUILD
[improvement name]
[improvement name]
[improvement name]
[improvement name]
[improvement name]
[improvement name]
etc...

Now, what I'm not sure about is wether the units has to come before or after the "@autobuild" line or not. After that it seems there can only be improvement names.
The "@NODEFEND" entry clearly tells the AI to never autobuild/recomend any defencive role units. Not sure if it works for for attack as well.
I do have some vague recolection in the back of my head about this not working at all for units, apart from being able to use the Nodefend line. Perhaps it can only affect which city improvements the AI picks?

This is all there is to the file, and it only affects the city advisors, not the enemy AI's building habits. Not all that helpfull I'm afraid :(
 
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