i haven't been playing much recently so i don't know if this has alredy been fixed or adressed by others already.
but the problem i had with tech is that u needed bw for the archery long bow tech. u shouldn't have to get BOTH the melee-metal tech path and archery path for archery units when for melee units u only needed the melee-metal tech path.
i also think that the hunters (recon) shouldn't be with archery and the archery tech paths.
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basically this is what i would like:
each tech path is separate from another to make them equal
a melee path (axemen, SPEARMEN, champions, etc)
a ranged path (archers, xbows, etc)
a recon path (hunters, rangers, etc)
a mounted path (horses, elephants, camels, boar, wolves, etc)
a metal path (for metal upgrades for whatever units: ranged, mounted, melee)
a magic path (magic units)
than there should be an offensive and defense unit for each unit path.
(i really would like spearmen back. horses are strong. need to be a unit with bonus vs horse. make hunters maybe weaker and they stick only to being good vs animals. hunters should NOT be able to garrison a city as well as they do. hunters should NOT be a good unit for city defending. the hunter can and should be good at defending in the field but not in a city. but as it is now the hunter is a better unit than the archer especially with horses getting bonus vs archer why would u use archer over a hunter.)
for example: for melee make axemen the offensive melee unit and a spearmen a defensive melee unit. have an offensive type archer along with the defensive archer. an offensive and defensive xbow. etc..
as for horse archers by very name they are a combo of using horses (mounted) and bows (archery). so i'm not sure how to aply this and keep it balanced.
anyways some of my thoughts on the matter.
i liked the ideas i've read by u guys. i not sure how my ideas could be fit in if u guys liked them to what set-up daladin and others have got.
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i still really like my idea of having buildings give bonuses against units:
stakes building: 25% vs mounted
boiling liquid building: 25% vs melee
palisade (wooden wall): 25% defense
city walls (stone wall): 50% defense
castle (heavy fortified stone walls, towers, citadel, and such): 75% defense
historically:
what i mean by "stakes" would be setting up angled wooden stakes in the ground outside to stop mounted units. done numerous times in real history.
boiling liquid should be self explanatory and people should be aware of seige warfare defense. people in city would drop rocks or boiling soup or liquid on attackers trying to scale the walls or going through the narrow entrance trap. forgot what its called.
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non-game related discussion on ancient warfare:
sharpened wood (spears: held or thrown) were the very first-oldest weapons (and than as tools)humans used.
blow darts were also the first-oldest weapons humans used (if they had a source of poison/toxin from either a plant or animal. amazon tribes in the amazon rain forest still use toxin from a poison dart frog which is actually one of the fastest killing toxins in the world. it nearly kills as fast as if it was a bullet. 30 seconds to 1 minute to kill a human. kills a small monkey instantly. thats fast.)
of course rocks were also the first-oldest weapons. easiest is to just hold or throw them. then they learned to make "string" so they could tie the rock to a stick to make a crude hammer or spear to kill with or used the "string" to make a sling, like the isrealites used though this is much later in history. i dont know if sling go back even further.
archery (bow-arrow making=fletchery) and metal weapons (metalurgy) are BOTH much more sophisticated and came much later.