That is kind of my point we shouldn't be forced down a specific line I would like to see a reason to advance down like the archer line.
I know, but I was jus listin off my thoughts as to why the tech tree is how it is. But maybe I could try and put some units that would satisfy you all.
It doesn't need to be on the tech tree. They could be just like the warriors and be available from the start.
Yeah, true. I could jus attach em to the same thing warriors are attached to.
@EVERYONE
Ok, everyone, here's a lil solution to this whole problem. I'm goin to make a few units and attach em to the existin tech tree. (I'm not gonna add new techs or fiddle with the current tech tree. I have no time to do so. I have a job and other things such as yardwork to do.) Then, we can have separate archery lines and separate melee lines.
So, any suggestions as to wat the units should be called? Wat strength should they be? Any automatic bonuses? Jus hit me with anythin and everythin you can think of and I'll try to incorporate it into the units.
Before anyone asks, I currently have no time frame for this. But I hope to be done with it and have it all tweaked in less than a month. I'll try my best to release the first version (which will prolly have lots of bugs) ASAP. So, hit me with your ideas and we can get goin.
Note: Some things are either impossible for me to do with my level of XML skill or jus don't make sense to do (cuz of the way XML works). So, if I can't do it, I'll try to get a friend to help me. If none of my friends can do it, I'll have to leave it out.