This is such ****

People have talked about this in other threads. It seems bugged. People have lost the game even though the enemy mind flower is in their territory through conquest or destroyed. Also, building +mind flower point buildings seem to be pointless after it's finished. Don't ask about what happens if you capture a city that has +mind flower points but doesn't have the mindflower in its territory. Maybe the universe implodes?

It seems (by reading other people's threads here and on other forums) that the only thing that you can do to stop a transcendence victory is to completely wipe out the other civ. Sure, that defeats the purpose of the idea of putting the mindflower on a tile, but ... that's how it works until they fix it.

There might be a bigger bug at work here, but I haven't read anything about someone bragging about how they sabotaged their rival's mind flower and closed them off from victory ... so ...
 
People have talked about this in other threads. It seems bugged. People have lost the game even though the enemy mind flower is in their territory through conquest or destroyed. Also, building +mind flower point buildings seem to be pointless after it's finished. Don't ask about what happens if you capture a city that has +mind flower points but doesn't have the mindflower in its territory. Maybe the universe implodes?

It seems (by reading other people's threads here and on other forums) that the only thing that you can do to stop a transcendence victory is to completely wipe out the other civ. Sure, that defeats the purpose of the idea of putting the mindflower on a tile, but ... that's how it works until they fix it.

There might be a bigger bug at work here, but I haven't read anything about someone bragging about how they sabotaged their rival's mind flower and closed them off from victory ... so ...

I was able to load 20 turns back and destroyed the mind flower again...and this time they didn't win so its not as simple as destroying it doesn't win. There must be some time factor in it.

It would help if we actually knew the numbers, but we don't.
 
That seems unlikely to me. If the mind stems and sanctuaries are worth a point each then that would make it so you could get all of the points without needing the mindflower. Unless they just give a one time 1 point and the flower gives a point a turn. That may make sense. Can anyone look in the code and find the hard numbers for this?

I looked in the XML.

Base turns for Transcend is 30. Each Building_Bonus is worth 1. I think each building adds a bonus only once - there is a check for buildings already completed when the MindFlower is completed, and then each new building seems to add a point.

Result - it appears that if you have 15 cities with both buildings, you'll get the victory in one turn after building the MindFlower.

Also appears that demolishing a building does not remove a Bonus, so you can build and demolish and rebuild multiple times for faster completion. I could be wrong on that though.

There is also some scripting for the "Reset" feature, but it only resets the Duration timer if the MindFlower "does not exist". And it may not work properly.
 
I looked in the XML.

Base turns for Transcend is 30. Each Building_Bonus is worth 1. I think each building adds a bonus only once - there is a check for buildings already completed when the MindFlower is completed, and then each new building seems to add a point.

Result - it appears that if you have 15 cities with both buildings, you'll get the victory in one turn after building the MindFlower.

Also appears that demolishing a building does not remove a Bonus, so you can build and demolish and rebuild multiple times for faster completion. I could be wrong on that though.

There is also some scripting for the "Reset" feature, but it only resets the Duration timer if the MindFlower "does not exist". And it may not work properly.

This makes sense as I suspected. The buildings worth 1 turn ( not adding 1 point a turn as they seem to imply) and the mindflower worth a point every turn.

That also seems consistent with my last game where I built the mindflower. I had 21 turns remaining as soon as I built it and I had built quite a few of the buildings.

I don't remember additional buildings being built after reducing it more, but I wasn't looking closely, so they may have.
 
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