Hey! I like building temples! Though then again, I DO mostly build 'em so I can get a cathedral which can then give 6 contents with the Sistine Chapel, But still, since when is building temples early on a bad thing? I guess it's from a warmongerer's point of veiw then...
Building temples early on halts your expansion period by building near-useless buildings that have only the slightest effect. And early on, your cities will not be very productive. Settlers are probably the most important feature in the game. So, instead of a temple you could be building 2 settlers. Which gives you these benefits:
- 18 More Tiles.
- 2 more population, which will grow more.
- 2-10 More shields per turn.
- 2-5 More commerce (gold) per turn.
- A larger civilization with more population
- A higher chance of discovering resources in your borders
- Possibly having more luxury resources to make your people happier.
- The ability to produce more troops, in a shorter amount of time.
So, you're throwing those things away by building temples and not settlers.
And by building temples you gain... Let's see....
- 2 more culture per turn.
- One citizen content in the city it's built in.
- Borders expand, but still not as much as a settler building a city.
Mmm... Yeah, I think i'll go with the two settlers.
btw, it is not only from a warmongers point of view. Builders also understand that building temples too early isn't a good strategy... Well, maybe one temple you can get away with for the culture-doubling, as Jazzmail stated, but I'm still not a fan of that.
Edit: of course this is your game and you may do with it as you wish.
Edit2: Also temples cost 1 gold per turn. You may not think that's much but if you built one temple 50 turns into the game, then you would have spent 490 gold for the whole game. And that's just one temple...