Those pesky Barbarian uprisings

DANGERBOY

SCAdian Fencer
Joined
Nov 5, 2002
Messages
149
I just had an uprising due to advancing to the middle ages. My Elite Horseman was perched on a mountain with the unsuspecting barbarian camp within easy striking range, across a plain. I made contact with the rest of the world (I somehow had all of the Americas to myself on a world map) that same turn, trading a few techs, and ended my turn. Next thing I know, the barbarians started swarming! After about 5 or so dashed themselves on the rocks trying to destroy my Horseman, I started counting them. After holding off over 57 waves of Barbarian Horsemen, my brave and valiant riders finally fell due to attrition.

So my question is, how many barbarians have you seen spawned in a single uprising?
 
Try 5 groups of raging hordes at once! (121 barbs! 24 horsies in a stack) Luckily, 1 went for Russia...
 
I have a question on the Barborus hordes, when and if they do get one of my cities and loot it where does the money come from, my treasury never seems to go down. Are they just taking the gold generated by that city for that turn?

Is it a bug that a patch fixed?

Just curious
 
the gold does come out of your treasury. It will show the correct value when your turn comes around.
 
From what I have seen, the amount of gold the barbarians take from you is by this formula:

Treasury/# of cities

So if you have 100 gold and 10 cities, they will take 10 gold. Then you'll have 90 gold, so the next time they'll take 9 gold. If you have 500 cities and 500 gold, they will only take 1 gold. If you have 1000 gold and only 1 city........:mad:

If you have more cities than you have gold in your treasury, they will take 0 gold. Keep in mind, that they don't always take gold, they sometimes kill citizens or destroy your production of whatever you were building.
 
In my opinion Barbarians really suck now!!
Back in Civilization_II Barbarians were something to worry about as they would advance as time eras continued and could conquer one of your cities allowing them to create more barbarians.
Barbarians are nothing but pesky flys now. This is one feature I was really disappointed about with Civilization_III.
 
Even if barbs did advance in Civ3 like in Civ2 it wouldn't matter because most of the planet is discovered and settled before the Ancient era is over. They still wouldn't have a chance to advance because they appear from the fog of war which would pretty much be pushed back into the seas. Civ3 in my opinion is really settler happy!
 
Originally posted by Laser guided
Even if barbs did advance in Civ3 like in Civ2 it wouldn't matter because most of the planet is discovered and settled before the Ancient era is over. They still wouldn't have a chance to advance because they appear from the fog of war which would pretty much be pushed back into the seas. Civ3 in my opinion is really settler happy!

It depends. One huge maps and maps beyond huge (256x256) it's almost impossible to settle everywhere before the Middle Ages...
 
The barbarians are nothing but annoying... in Civilization_2 the barbarians would conquer your town and keep it.... then do nothing but shoot more barbarians out !!
Civilization_III would be more challenging if this remained the same.

Seeing barbarian horsemen during the industrial age is PATHETIC. The barbarians are at worst just horsemen.... now if they advanced as the time eras continued then we should be seeing a stack of 30 Dark Knights or 5 pirate ships(barbarians) at sea. Again Civilization_III would be more challenging if this remained the same.

Historically speaking barbarians have evolved thru time the same as civilzations. Examples: Pirates, Outlaws(western) and Terrorists.
{{{would you be ready if during the modern age of one of your games.... if terrorists hijacked some airplanes and started flying towards your cities??}}} <this should be in the game>
 
It REALLY, REALLY depends on the size of map you choose and how many civs are selected!


Often there will be vast tracts of land left uncolonised even on the higher difficulties and this exacerbated by the barbarians!


In a LAN game I'm in at the moment this is certainly true of my continent (with 5 other civs on it) where to my South I've left loads of empty land. It is about 250 A.D and now the barbarians are under control as 4 civs (including myself) have sent large numbers of units to colonise and destroy the hordes!


The "Double Your Pleasure" mod does a very good job with barbarians SHOULD you feel the desire to make them stronger.


Not that I wouldn't prefer barbarians to progress technologically...but I suppose we have the "Mongols" and "Americans" to do that for us already.



On personal experience the civ3 hordes have frustrated me alot more than the civ2 barbarians...I always enjoyed the game called "catch the barbarian leader".
 
Maybe each Era should have its own barbarian that is tied to it.
1. The Ancient Era of course the standard warrior and horseman barb.

2. The Mid Era could have more pirates (frigates) and the Civ2 peasant(?) uprisings!

3. The Industrial Era could have whatever.

4. The Modern age could have terrorists or whatever.

I don't play on the large maps, but maybe I'll give it a go so I can see better what you guys are talking about.
 
Destroying barbarian camps is definitely a nice feature.

I don't know how in the world kittenofchaos is having more problems with barbarians in Civ_3 then in Civ_2.
Think about it.... :
In Civ_2 the barbarians would take control of your town or destory it! Now in Civ_3 the barbarians just steal money from K-Mart or stop the production of something, the previous sentence is much much more difficult.
In Civ_2 the barbarians would drop off more and more advanced units as time progressed.... not these weak sissy horsemen we see now.

In Civ_3 the barbarians have the weakest sea vessel all the time during the entire game.
In Civ_3 the barbarians are never a threat during the industrial era and modern era. During these time eras they are nothing but weak flys... which are quickly killed.


Civilization 3 is lots of fun.... but Firaxis really dropped the ball for Barbarians.
 
I found in civ2 it was alot easier to clear an area of barbarians and that the uprisings were so puny as to not slow expansion. In civ3 I have found on occasion that barbarian hordes have hindered expansion.

Indeed with most of the barbarians in civ2 I'd just pay their tribute demand if they did get through to a city and away they'd go.

I find the constant hunting down of barbarians that seek the easiest targets tougher!


To increase the potency of civ3 barbarians is easy, allow them to burn cities down.
 
To increase the potency of civ3 barbarians is easy, allow them to burn cities down.

This doesn't change the difficulty for the industrial age or the modern age.... they are still quickly swallowed by veteran and elite units.


In Civ_2 sure you could remove them from the land.... but that never stopped the sea invasions !! Thus you'd still see advanced military units conquer your towns or enemy towns even very late in the game.
Very late in the game for Civ_3 the barbarians are nothing but meals for veteran and elite units....... and this is very sad.
 
Originally posted by kittenOFchaos
I found in civ2 it was alot easier to clear an area of barbarians and that the uprisings were so puny as to not slow expansion. In civ3 I have found on occasion that barbarian hordes have hindered expansion.

Indeed with most of the barbarians in civ2 I'd just pay their tribute demand if they did get through to a city and away they'd go.

I find the constant hunting down of barbarians that seek the easiest targets tougher!


To increase the potency of civ3 barbarians is easy, allow them to burn cities down.


Yep, Civ3 barbs are better and there is always room for improvement.
 
The "advantage" of Civ 2 was even when you had pushed the barbarians to the sea, there would still be peasant revolts that would give you advanced units to worry about. Sort of the game creating terrorists - ugly but realistic.
 
If the barbarians were capable of advancing their military technology and might along the same lines as any civilization, they'd be a civilization themselves, and not just those pesky barbarians whose role in Civ 3 seems to be significant only in the Ancient Era. They add some excitement and randomness to the game in the early going when civs are still in their infancy and major battles of swords and economies are still far over the horizon.

I'm glad to see them disappear in the later stages of the game. What would be interesting to see would be breakaway republics, guerilla warriors and other such small, yet potentially dangerous, factions replace barbarians as the timeline advances. There would be plenty of ways to implement them and their effect on neighbouring civilizations would be enough to warrant some attention (especially from those who like that (pseudo)random factor in the game).

But as it stands, watching primitive barbarian hordes crashing against modern armour like waves on a rock is funny to watch at first, but the novelty quickly wears off. They should either piss off or "evolve" into some other form of non-civilization scourge.
 
Just post a few military units in the shadows where they are growing and they will bother you no more.
 
Back
Top Bottom