I hadnt had a chance to play for quite some time, but managed to find time during this holiday weekend to do some catching up.
First thing i noticed from the last time i played was the new barb recruitment. It seemed great at first glance, but i like to play on marathon with large maps on king level and it quickly turned from a neat addition to an effective strategy to route the computer.
It created a snowball affect where after getting one barb i could use those to get two more an so on and so forth. It was obvious after awhile that i was not only double any of the other nine civs in millitary via demographics but i also had gotten most of the goody huts. I think the system is nice but might need some tweaks for longer games. Maybe, make it a 50% chance on epic and 25% chance on marathon. I played my first two games and having such a millitary was too big an advantage and not killing the barbs before the computer would be nuts so i played a 3rd and took the barbs out which in turn took bit of feel from the game.
Anyway great mod keep up the good work!!!
First thing i noticed from the last time i played was the new barb recruitment. It seemed great at first glance, but i like to play on marathon with large maps on king level and it quickly turned from a neat addition to an effective strategy to route the computer.
It created a snowball affect where after getting one barb i could use those to get two more an so on and so forth. It was obvious after awhile that i was not only double any of the other nine civs in millitary via demographics but i also had gotten most of the goody huts. I think the system is nice but might need some tweaks for longer games. Maybe, make it a 50% chance on epic and 25% chance on marathon. I played my first two games and having such a millitary was too big an advantage and not killing the barbs before the computer would be nuts so i played a 3rd and took the barbs out which in turn took bit of feel from the game.
Anyway great mod keep up the good work!!!