Akka
Moody old mage.
So the more choice there is, the more likely people are going to find something terrible appealing ?My point on that is that there are way more choices in music than in video games, thus issues of taste, quality and popularity dont translate as well as they could.
IF there was any logical link between amount of choice and quality, it would stand to reason that the more there is to chose from, the higher standards would be, not the opposite - it's easier to find something good when there is diversity, while a lack of option may force someone to go with the "less bad" of the lot, or to not realize how much better things could be.
You realize you're celebrating the dumbing down of a game and saying that "dumber = better" ?This sounds to me like your complaint against WoW was its downplaying of elitism and catering more to the casual gamer.
Actually, my opinion is the opposite, WoW generally got better over time, not worse. One of my worst complaints from the earlier days of WoW is the time sink a 40 man dungeon run was due to the class needs and coordination it took. My life just got to where I couldnt sit around for 4 to 5 hours to do a molten core run. Later tools like the dungeon finder, summoning stones, etc. etc. made it much more enjoyable, and less of a time sink. Those type of additions only got better with time. Sure there were continual class balancing issues and skill tree changes, but that goes without saying for any game that continually tries to raise the bar, challenge and level caps for its player base.
WoW was a lot of things, but it was never 'terrible'.
Anyway, enough of this on WoW and quality vs popularity. This is a D3 thread.
Explain much about your opinions in this thread, and your unability to see how "terrible" can still be popular.