Minor Annoyance
Deity
For thoughts on these, lets assume the game lasts long enough that they could get built before the game ends.
Here's my thoughts:
Master Control - since it's on a supremacy leaf and supremacy gets free rails/roads at level three, you could use all those free maintenance workers to make a complete rail network over every tile you have. It'll be the old days of spaghetti roads all over again!
Also if a city is taken it could hurt your enemy by making them pay for all those rails.
Holon Chamber - I'm a little unclear on this. I assume it means global as in all of your cities not actually global as in the whole world. Also it says income, and I don't know if that means gross income or net income. Either it means true global and net income or colony wide and gross income, because the other possibilities would be either too good and not good enough.
Memetwork - This could make a wider affinity strategy more viable, although it also make the game shorter by getting the win wonders faster.
Markov Eclipse - if you read the civilopedia entry for this it fits perfectly with the back story. Having the wonder's story match the effect makes the world seem more real, which is harder when you don't know the wonder like we do the historical ones. BTDubs, can anyone make sense of why the Pyramids would grant access to advanced governments? That made no historical sense.
Promethean - Fits the back story and is more interesting than a straight health gain. Also since the local health will not have any local unhealth to counter, that will make it all profit, essentially making it global. Your Promethean city can promote growth of other cities. Also, I wonder if this applies to unhealth from manufactories? The unhealth from manufactories is listed as 'from cities' in the list of unhealth sources but that might just be what they wrote back when it wouldn't have made any difference. If it does apply then you would have the choice of going heavy on food to grow without limit, or make a super production city.
Nanothermite - This is exactly what I would have done for this one. Thought of it before but never bothered to look into modding it.
Xenonova - Looks like this will be the wonder for a wide colony. It's a supremacy leaf so it will go well with the free roads build by your Master Control workers.
Resurrection Device - Doesn't seem as good as Xenonova. Would doubling be overpowered? Maybe it would and I just have so much more experience with being cut down by low health and very little with boosts from good health.
These seem pretty good to me, in that they would actually affect how you play your colony.
Here's my thoughts:
Master Control - since it's on a supremacy leaf and supremacy gets free rails/roads at level three, you could use all those free maintenance workers to make a complete rail network over every tile you have. It'll be the old days of spaghetti roads all over again!
Also if a city is taken it could hurt your enemy by making them pay for all those rails.
Holon Chamber - I'm a little unclear on this. I assume it means global as in all of your cities not actually global as in the whole world. Also it says income, and I don't know if that means gross income or net income. Either it means true global and net income or colony wide and gross income, because the other possibilities would be either too good and not good enough.
Memetwork - This could make a wider affinity strategy more viable, although it also make the game shorter by getting the win wonders faster.
Markov Eclipse - if you read the civilopedia entry for this it fits perfectly with the back story. Having the wonder's story match the effect makes the world seem more real, which is harder when you don't know the wonder like we do the historical ones. BTDubs, can anyone make sense of why the Pyramids would grant access to advanced governments? That made no historical sense.
Promethean - Fits the back story and is more interesting than a straight health gain. Also since the local health will not have any local unhealth to counter, that will make it all profit, essentially making it global. Your Promethean city can promote growth of other cities. Also, I wonder if this applies to unhealth from manufactories? The unhealth from manufactories is listed as 'from cities' in the list of unhealth sources but that might just be what they wrote back when it wouldn't have made any difference. If it does apply then you would have the choice of going heavy on food to grow without limit, or make a super production city.
Nanothermite - This is exactly what I would have done for this one. Thought of it before but never bothered to look into modding it.
Xenonova - Looks like this will be the wonder for a wide colony. It's a supremacy leaf so it will go well with the free roads build by your Master Control workers.
Resurrection Device - Doesn't seem as good as Xenonova. Would doubling be overpowered? Maybe it would and I just have so much more experience with being cut down by low health and very little with boosts from good health.
These seem pretty good to me, in that they would actually affect how you play your colony.