Counterproposal to Great Merchant Makes Their Money On Gross Gold Per Turn
Proposal: Great Merchants gold yields are calculated as 5 Turns of (Net Gold per Turn + Instant Gold Yields), but at minimum 200 Gold, scaling with era. This value is increased by 25% for each town.
Rationale: This will make sure that Great Merchants are always able to perform trade missions, and they will get a minimum amount of gold of 200 in ancient/classical and 1400 in information, scaling with the amount of towns. It is better to use net gold instead of gross gold because gross gold income is much higher for wide players than for tall players and the OP would be too strong for wide. Also, being too greedy and having more buildings/units than can be maintained shouldn't be rewarded by having a Great Merchant yield calculation that completely ignores gold expenses.
Proposal: Great Merchants gold yields are calculated as 5 Turns of (Net Gold per Turn + Instant Gold Yields), but at minimum 200 Gold, scaling with era. This value is increased by 25% for each town.
Rationale: This will make sure that Great Merchants are always able to perform trade missions, and they will get a minimum amount of gold of 200 in ancient/classical and 1400 in information, scaling with the amount of towns. It is better to use net gold instead of gross gold because gross gold income is much higher for wide players than for tall players and the OP would be too strong for wide. Also, being too greedy and having more buildings/units than can be maintained shouldn't be rewarded by having a Great Merchant yield calculation that completely ignores gold expenses.