back in the day when i was kinda new at FFH i had brought up a balance change to fireballs and meteor swarms. this was to have these units instead be brought into being as fighters and bombers. i was told that this was not able to be done due to coding issues.
the reason i mention this is i got wind of the "flying units" thread. although i agree it would be a nice concept , the concept of fighters and bombers alrady exists in normal civ 4.
now to this end i would like to restate a few suggestions....
1 - allow the ability to summon units taht function like fighters and bombers but have 1 turn life spans like the other sorceries.
2 - allow the archer trees to gain the summon arrow ability (fighter) and the top archers to gain summon volley (bomber). these should be low damage but long range attacks (relative)
3 - allow the mage line to summon firebolt (fighter) , mass firebolt (fighterx3) , fireball (bomber) , and meteor swarm (bomberx3). these should be high damage short range attacks (relative)
4 - change the intercept(sp) ability from the AA guns in civ4 to more appropriate abilities like "duck and cover"
5 - would reccomend changing the nexus gate function to allow arcane units to use it at any time but limit the non-arcane units , say 2 versions of the nexus gate at different techs.
6 - allow a "dig in command" which allows caster and archer units to implement a ZOC but also prevents movement. thsi ZOC would not prevent movement but would cause appropriate damage
7 - implement the air school more fully and allow the spell "flight" to allow passage through all terrains at standard cost.
8 - allow "elemental gaurdians" air elementals that airbase at a city with the intention of intercepting arrows , volleys , fireball , firebolt , and meteors.
now i know some of these woudl be difficult to implement , however most of these are well within the scope of what exists in civ 4 currently. the damage cap on aircraft may need to be changed from 50% , but that is still a good base number.
thanks all , have a nice day.
the reason i mention this is i got wind of the "flying units" thread. although i agree it would be a nice concept , the concept of fighters and bombers alrady exists in normal civ 4.
now to this end i would like to restate a few suggestions....
1 - allow the ability to summon units taht function like fighters and bombers but have 1 turn life spans like the other sorceries.
2 - allow the archer trees to gain the summon arrow ability (fighter) and the top archers to gain summon volley (bomber). these should be low damage but long range attacks (relative)
3 - allow the mage line to summon firebolt (fighter) , mass firebolt (fighterx3) , fireball (bomber) , and meteor swarm (bomberx3). these should be high damage short range attacks (relative)
4 - change the intercept(sp) ability from the AA guns in civ4 to more appropriate abilities like "duck and cover"
5 - would reccomend changing the nexus gate function to allow arcane units to use it at any time but limit the non-arcane units , say 2 versions of the nexus gate at different techs.
6 - allow a "dig in command" which allows caster and archer units to implement a ZOC but also prevents movement. thsi ZOC would not prevent movement but would cause appropriate damage
7 - implement the air school more fully and allow the spell "flight" to allow passage through all terrains at standard cost.
8 - allow "elemental gaurdians" air elementals that airbase at a city with the intention of intercepting arrows , volleys , fireball , firebolt , and meteors.
now i know some of these woudl be difficult to implement , however most of these are well within the scope of what exists in civ 4 currently. the damage cap on aircraft may need to be changed from 50% , but that is still a good base number.
thanks all , have a nice day.