Basket Case
Chieftain
- Joined
- Nov 3, 2005
- Messages
- 31
I've just one my first cultural victory ever. On noble and I only built the minimum number of cities required (three). I never conquered any other cities either.
And there was no need for a complex strategy at all. I focused on Artist specialists for the culture boost and (more import) to create lots of Great Artists. I made all of them super specialists because if you get them early in the game you can squeeze much more culture out of them that way. At the end I had 2-3 super artists + 3-4 ordinary artists in my cities. Only the last two Great Artists were used to culture bomb my 2nd and my 3rd city because their culture ratings were a little lower than the one of my capitol (of course). However they reached "legendary" status only a few turns after the capitol had reached it.
I didn't care much about wonders only build a few of them. Religious buildings really helped I think. I founded three religions and every city had two high-end religious buildings in it (holy shrine + that other thing).
I finished in 1997 however I basically stopped playing 30 turns earlier. At one point it was clear that I could reach culture victory by going 100% culture well before any AI could reach any victory condition. So I switched to 100% culture with all my cities producing culture too. Then I pressed the return key about thirty times and VICTORY!
Good the lowest rating (Dan Quale
), though. The Hall of Fame rating is screwed up IMO. It totally favours aggressive early warmongers. I good the highest rating (Augustus Caesar) when I reached domination victory in th 18th century playing Mongols. My strategy for that game was even more simple minded. I build exactly two cities - the second city only because the first one didn't have access to horses - than I started building mongol riders and basically never stopped! I just stomped all the poor AI civs. Screw "combined arms" - hords of mongol riders can defeat everything! The only "strategy" I used was choosing aggressive civics (theocracy and that other +2 XP thing) and giving all my riders the +25% against melee units upgrade which made fighting spearmen a little easier. But basically all I did was overrunning them with large stacks of riders.
I think it is fair to say that Civilization is not exactly challenging on standard difficulty. I couldn't even get myself to finish a space race victory because when I built the apollo program the AI had just discovered industrialization
And there was no need for a complex strategy at all. I focused on Artist specialists for the culture boost and (more import) to create lots of Great Artists. I made all of them super specialists because if you get them early in the game you can squeeze much more culture out of them that way. At the end I had 2-3 super artists + 3-4 ordinary artists in my cities. Only the last two Great Artists were used to culture bomb my 2nd and my 3rd city because their culture ratings were a little lower than the one of my capitol (of course). However they reached "legendary" status only a few turns after the capitol had reached it.
I didn't care much about wonders only build a few of them. Religious buildings really helped I think. I founded three religions and every city had two high-end religious buildings in it (holy shrine + that other thing).
I finished in 1997 however I basically stopped playing 30 turns earlier. At one point it was clear that I could reach culture victory by going 100% culture well before any AI could reach any victory condition. So I switched to 100% culture with all my cities producing culture too. Then I pressed the return key about thirty times and VICTORY!
Good the lowest rating (Dan Quale

I think it is fair to say that Civilization is not exactly challenging on standard difficulty. I couldn't even get myself to finish a space race victory because when I built the apollo program the AI had just discovered industrialization
