So I was playing around on quick game speed to test a few things. One of the things I read a while back in HoF discussion is how quick speed (and marathon) affect strategies. 3 city culture was mentioned. While usually a GA work is 4000 culture out of 50000 needed for legendary, at quick speed it is 2680 culture out of 25000 ---> the GPP scales 2/3, but the culture of course scales 1/2. This prompted me to try dual-abuses (with Washington, who is balanced but not especially great for culture): 1. Only build 3 cities ever. 2. Kowtow off the resulting monster AI that will inevitably wind up next to me The result? Nobody was even close to other victory conditions. On a map with terrible warmongers and so forth, I never saw action because I was in a DP with darius, who was stupidly stronger than everyone because of the # of cities he cheaply settled w/o effort. I flipped 2 of his cities but gave them back as they were not helping. Here's the 3 legendary cities...and only cities in the US empire: As you can see, base culture buildings and multipliers were scarce. The trick in his case was the GA bombs, which are functionally much stronger. Having only gotten 9 though, I suspect this garbage might work on other speeds too if you can get more artists. By the way, the 9 artists were my #1 build . Yes, I produced more of a great person than any one other kind of unit. Smooth. Lib was won ~840 or so AD using a couple GS bulbs, took nationalism (for hermitage). I then teched out music/drama and up went culture. I never even got printing press. So there you go. Quick is good for *something*, sort of. This is one of the few immortal wins I've had where I didn't get augustus caesar...instead getting just over 10K. Which is multiple times the best AI score since they LOST .