Louis XXIV
Le Roi Soleil
Yeah, there's nothing tree like about religion. If anything, combat promotions (which haven't yet been mentioned) are more tree-like. You could say Civ4 had just as many trees as Civ5.
I liked the concept used in Civ4 better.
Why do i choose Piety and run the gamut from liberal to oppressive relgion in the same tree? How many nations in history have had liberal/oppressive religions? Civ5s concept is more about getting bonuses then any sort of portrayal of realism. Which is pretty much a summary of the whole game.
I liked the concept used in Civ4 better.
In which you choose a particular unlocked option in each category instead of selecting a category and choosing various elements of the theme.
Why do i choose Piety and run the gamut from liberal to oppressive relgion in the same tree? How many nations in history have had liberal/oppressive religions? Civ5s concept is more about getting bonuses then any sort of portrayal of realism. Which is pretty much a summary of the whole game.
I forgot how much I liked the opportunity to change policies/politics in Civ IV. the idea of a Policy tree is just stupid when you think about it. Policies should change and adapt with the times and the leaders. Show me a civilization that has been on a steady "policy" path! I should be able to change my policies with my desires. If I want to be a fascist for awhile, I should be able to be. That's my complaint about the current system. I don't mind unlocking policies, but there should be a way to switch.
I forgot how much I liked the opportunity to change policies/politics in Civ IV. the idea of a Policy tree is just stupid when you think about it. Policies should change and adapt with the times and the leaders. Show me a civilization that has been on a steady "policy" path! I should be able to change my policies with my desires. If I want to be a fascist for awhile, I should be able to be. That's my complaint about the current system. I don't mind unlocking policies, but there should be a way to switch.
I can't imagine how anyone thinks that Civics were better than Social Policies. There were very little choices and consequences in choosing Civics, even to the point for many, you just get to the choice ones each branch and stay on that forever. You can even get to the point where you can switch off at will, if you wanted. In other words, very little decision making. Contrast that to Social Policies. All nice wonders-like bonuses (even though I would like to see a little more negative bonuses scattered throughout). In a strategy game, what better mechanism is there than having to decide one tree to start with over another or even better, having to choose one tree at the expense of another? For example, the left side of Rationalism is awesome but so is Organized Religion in Piety. You can't do both.
If you want to see very lazy design mechanics, look at the way religion, espionage, corporations and civics were implemented in Civ4.
It is silly. Why would it take so much longer and be so much more effort for a later civilization to chance "policies" than an early civ? I can't just sell something or trade something to change my "policy".