Gori the Grey
The Poster
- Joined
- Jan 5, 2009
- Messages
- 13,375
Ok, this idea started as I was mulling over a response to this post in a thread on how leaders look in 7 vs 6 and 5:
All I was going to do was make a post asking whether one does associate more strongly if one is seeing "oneself" in the third person than if one is viewing just the other leader, as from first person perspective.
I was dozing off for a nap (one of the best times for thinking), when I went off on the following tangent.
For purposes of this idea, the series does go back to first person. You are viewing just the other leader. But where?
That person is in your throne room, or audience chamber.
The throne room works a little the way the palace worked in Civ III. There, on occasion, you got the opportunity to upgrade your palace. It was a purely visual thing, and the opportunity to do it happened pretty much at random, as near as I could tell.
Here, your throne room updates, but it updates based on your civ. If your capital is on a river, the walls of the throne room are mud brick. If you have access to woods, then the walls are of wood. If stone is one of your resources (I play in Civ V; I don't know if stone continues in 6 and 7, but for these purposes, say that it returns), then your walls are of stone. If you have marble, they are of marble.
There are draperies on the wall. If one of your luxes is dyes, then they are colored.
You can turn your head to the left and right. Near you is your crown. If your civ has gold, it is made of gold. If your civ has gems, then it is bejeweled. If you have pearls, then pearls are worked into it.
In the walls are niches. In the niches are busts of all the great people you've had so far in the game. The paintings of your Great Artists are hanging on the walls. In a bookshelf are books with the names of your Great Writers' works on the spine.
In other words, the throne room shows such opulence as your civ does have and that your leader would want to show off when entertaining/negotiating with other leaders.
Maybe there's a kind of Praetorian guard standing near you. The number is based on your military strength.
If you have a religion, then the insignia for that religion is worked into some of the tapestries.
There can be architectural and design features appropriate to the civ in question.
Whadda ya think?
I actually like leaders in Civ7. Civ5 tried too hard on realism, Civ6 leaned too far into cartoonish, while Civ7 looks like a perfect balance to me. And the animations are top notch.
The 2-side diplomacy screen is a weird thing, but I totally understand the reason behind it. Civ7 needed stronger association between player and leader due to weaker association with civilization, so showing the character you play as is logical.
All I was going to do was make a post asking whether one does associate more strongly if one is seeing "oneself" in the third person than if one is viewing just the other leader, as from first person perspective.
I was dozing off for a nap (one of the best times for thinking), when I went off on the following tangent.
For purposes of this idea, the series does go back to first person. You are viewing just the other leader. But where?
That person is in your throne room, or audience chamber.
The throne room works a little the way the palace worked in Civ III. There, on occasion, you got the opportunity to upgrade your palace. It was a purely visual thing, and the opportunity to do it happened pretty much at random, as near as I could tell.
Here, your throne room updates, but it updates based on your civ. If your capital is on a river, the walls of the throne room are mud brick. If you have access to woods, then the walls are of wood. If stone is one of your resources (I play in Civ V; I don't know if stone continues in 6 and 7, but for these purposes, say that it returns), then your walls are of stone. If you have marble, they are of marble.
There are draperies on the wall. If one of your luxes is dyes, then they are colored.
You can turn your head to the left and right. Near you is your crown. If your civ has gold, it is made of gold. If your civ has gems, then it is bejeweled. If you have pearls, then pearls are worked into it.
In the walls are niches. In the niches are busts of all the great people you've had so far in the game. The paintings of your Great Artists are hanging on the walls. In a bookshelf are books with the names of your Great Writers' works on the spine.
In other words, the throne room shows such opulence as your civ does have and that your leader would want to show off when entertaining/negotiating with other leaders.
Maybe there's a kind of Praetorian guard standing near you. The number is based on your military strength.
If you have a religion, then the insignia for that religion is worked into some of the tapestries.
There can be architectural and design features appropriate to the civ in question.
Whadda ya think?
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