Originally posted by starlifter
It is the 3rd tile north (the GS tile, the cyan circled spot on the PatternOverlay map with all the red letters on it).
So, yes, GaryNemo, it is the one that is 2 NE, 1 N of TF's.
That spot (the Forest, if I count right) will loose the juicy GS directly west of RC's south whale.
You would rather us build a city that gets one extra Grassland with a shield then have one that get better overall coverage?
starlifters suggestion would have an overlap of 10 tiles and only 11 usable tiles.
GaryNemos suggestion would give us an overlap of 9 tiles and 12 usable tiles.
My suggestion would give us an overlap of 5 tiles and 16 usable tiles.
So, for the sake of a Grassland shield, we could get a much more usable city location. Because, at some point, all the cities will be maxed out, so why plan for a spot that will guarantee to limit it's long-term usefulness?
Nemo's idea still gets the grassland shield, and allows for more options with irrigation choices.
With this short of a distance, the bonus for trade delivery is just a matter of one or two roaded squares.
GaryNemo's point about irrigation being quicker if the city is built on the plains is a valid one. The central area would have the possibilty of being irrigated quicker. Say we wanted to irrigate the grassland shield that is 2 NE of TF's....
If the city is built on the grassland, the shortest path would be 4 tiles. If the city is on the plains, the path is 3 tiles. Granted, all the irrigation we do in that area should benefit a city somewhere, but if we, for some reason, wanted to target specific tiles for irrigation it does matter. It's nice to see some 'different angle' thinking, Nemo.
There is going to be a city somewhere north of the Hut, maybe even more than one, and further impingement west by the Support City (this one in the RC-TFalls gap) will not have any net change in usable tiles.
It sure could. At least in therms of the cities needed to cover the terrain. We don't know what kind or how much land is over there. This city, along with any new ones we build could fit nicely into it all. Or, leaving the extra room could make it where there is a 'Gap' on the other side of the land mass. So, we could end up needed two Gap cities to cover all the land. We just don't know. Until we know what the entire continent looks like, we should base our decisions on what we know, not what we assume.
So, whether this city uses the land or another city uses it, it doesn't matter a whole lot. So, why purposely limit this city for something that we don't know about?