Tile Sharing

Afgnwrlrd

Warlord
Joined
Jul 5, 2005
Messages
100
I believe allies should be allowed to share tiles. By this I mean if I need to go south on my allies road, I should not have to get off the road, and then back on, just becuase he has a worker irrigating it or something. If I am allied with some one we should be able to have both of our people on the same space. This would really help with coordinated attacks. Additionally it would allow you to stop your people off in their city to rest up in the barracks or protect it from enemies while they build more troops.
 
And when you are no longer allies, your units or theirs will move aside??
Especially if the position the units are at is of a strategic importance
Especially if both of you are on neutral territory
 
I say its a good idea and with refrence to what happens when the alliance ends. You have a few choices, settle it diplomatically for who must move or of course it could just turn into war if neither will back down.
 
I think there should be different levels of allys.

Military Allience- short team up on a common enemy.

Mutal protecetion pack- A promise to go to war when your ally is attacked for a certain number of turns

No idea for a name for a full allience- A long term allience where they allied units may be on the same spot and have your units protect thier unprotected cities.
 
I think that tile-sharing between allies would be a good idea, both in combat with a common enemy-and even when you are at peace (i.e sharing in the context of having units on the same tile, and sharing in the case of working the same tile for hammers/food) What this would entail is an ability for alliances to be more than just being at war with a common enemy, but actually extend into your peacetime relationships as well. Obviously allied cities would have to be close enough to be able to work each-other's tiles, so it wouldn't happen often, but would be great if it could, IMHO.
Another thing that would be needed would be certainty that MPP's and alliances could only ever be broken via your diplomacy screen, and that you could not then go to war with that person for at least another turn.

Yours,
Aussie_Lurker.
 
Being able to have units from different civs on the same tile: cool.

Being able to work another civ's tile: confusing, and fraught with complication.
 
I have to agree with apatheist on that. Working other players' tiles could be abusive.
 
Yep, ummmm-sorry about that guys :mischief: . I confess that this was one of those ideas which sounded really great to me through the sleep haze of 1 a.m on a Sunday morning but which, when I think about it with my rational mind, is total crap! :blush: Still agree with allies sharing tiles for unit purposes, though, and still feel that alliances should be longer term agreements that when you are simply at war (i.e. so that you can base units in allied cities and tiles before a war breaks out).

Yours,
Aussie_Lurker.
 
I think tile sharing is a good idea. But there would be a problem for when the alliance ends. Maybe it would depend on who's territory you'd be in?
 
If an alliance/RoP ends while you're in the other's territory, you should get booted automatically. If you're sharing a tile in someone else's territory, well, that gets a little trickier. I guess it could be treated like a retreat, with the retreating civ being the one whose turn comes second, though that's a little inelegant.
 
Maybe If you're in someone elses territory or uncontrolled territiory, both of the games civilizations people would be transported to their own nearest city? Just an idea
 
Xia, that would be fun!

Imagine 20 turn military alliance of Chinese and Russians against Americans (No offence please, these countries cooperate in the real world and I love that!) and just before your joint-forces strike Washington the 21 turn comes and because most of your troops had use the shared railroad to transport the T-80s they disappear and appear at their home cities :). The Americans will receive this event as defence bonus :)
Some of the Chinese will probably whip their unfaithfull wives or be greeted with another child :), while probably Russians will drink vodka until they are not angry at their leader :)
 
Instant transport that far could be an exploit. Getting booted to outside borders is something that happens already diplomatically, and the retreat-like thing I described above was only retreat-like in that the game engine picked a random neighboring tile and went there.
 
"Some of the Chinese will probably whip their unfaithfull wives or be greeted with another child :D, while probably Russians will drink vodka until they are not angry at their leader :D"

.....wow
 
that would be the simplest (depending on how the alliance ended. If you went straight from allies to at war, then the units would automatically attack the, now enemy, units they were with) If you go from Alliance to Peaceful non-Allies, the getting moved one square (or two in unusual circumstances) if you are in their territory and on their unit would work. (also if it happend during player X's turn, the adjustment might not be needed until the end of their turn.)
 
good idea, but I like mine more :D
 
Aussie_Lurker said:
I think that tile-sharing between allies would be a good idea, both in combat with a common enemy-and even when you are at peace (i.e sharing in the context of having units on the same tile, and sharing in the case of working the same tile for hammers/food) What this would entail is an ability for alliances to be more than just being at war with a common enemy, but actually extend into your peacetime relationships as well. Obviously allied cities would have to be close enough to be able to work each-other's tiles, so it wouldn't happen often, but would be great if it could, IMHO.
Another thing that would be needed would be certainty that MPP's and alliances could only ever be broken via your diplomacy screen, and that you could not then go to war with that person for at least another turn.

Yours,
Aussie_Lurker.
It would be pretty scary to see half of a stack start fighting in the opposite direction in the middle of a battle with them on the other side.
 
I'll let my broken record start again : it was already possible in Alpha Centauri, six years ago.
 
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