gamemaster3000
Warlord
- Joined
- Dec 6, 2005
- Messages
- 170
With the three relevant techs and ALSO a granary, saw pit, and brickyard, these are the tile yields: (Clay pits give the bonus of a woodcutter with an additional food.)
One thing that I found very confusing while working these out is that the tile yields displayed depend on the nearby cities. For example, a flat grassland outside anyone's cultural borders will appear as a 1 food tile. But if you have agriculture, as soon as you plant a city there the "yield" of that tile will immediately go to two food. Then if you build a granary in the city, the yield of that tile will go to three food. This gets even more confusing if you have two cities next to each other and one has a granary and one doesn't, the game kinda just picks if it will display as two or three food. But flat grassland farms all give +3 food once you have agriculture and granary, which you have to keep in mind while planting cities. Also some tiles will have received bonuses from flooding and eruptions, which can be difficult to spot if you don't know what the tile yields start at.
Farms in Grassland, Tropical, or Tundra: 3 Food
Farms in Plains or Desert: 2 Food, 1 Hammer
Mines in Grassland or Tropical: 1 Food 2 Hammer
Mines in Plains, Desert, or Tundra: 3 Hammer
Grassland Woodcutter: 1 Food, 2 Hammer
Grassland Clay Pit: 2 Food, 2 Hammer
Plains Woodcutter: 3 Hammer
Plains Clay Pit: 1 Food 3 Hammer
Tropical Woodcutter: 2 Hammer 1 Beaker
Tropical Clay Pit: 1 Food 2 Hammer 1 Beaker
Desert Woodcutter: 2 Hammer 1 Gold
Desert Clay Pit: 1 Food 2 Hammer 1 Gold
Tundra Woodcutter: 2 Hammer 1 Culture
Tundra Clay Pit: 1 Food 2 Hammer 1 Culture
Some notes:
Grassland and Plains and some Tropical tiles look WAY more similar in this game than they did in previous Civs. Make sure to look carefully as flat grassland and flat plains can appear identical.
As opposed to previous versions of Civ, building on tundra and desert is WAY more realistic now. Not only does food work totally differently, but a tundra farm gives 3 food now (more than ever before) and a desert farm is 2 food 1 hammer, again, way more than previous versions of Civ offered.
Floods and eruptions will add to tile yields over the course of the game, though, so building next to rivers will eventually give much more food. Rivers give gold too I think, so they're more valuable than the tile yields might indicate above.
Tiles outside your cultural border will appear without the applicable bonuses from the tech and the warehouse buildings.
Tiles inside your culture border will appear with the tech bonuses (say, +1 food from agriculture) and then whether or not the closest city has the applicable warehouse building will depend on if
If the yields in-game seem inconsistent it's because it's adding the bonuses from nearby cities. For example I have a flat grassland tile that says I'll get 3 food if I build a farm on it next to an identical tile that says it'll be 2 food. The 3 food tile higher is closer to a city with a completed granary, the 2 food tile is next to a town that doesn't have a granary yet.
Keep that in mind because a city that has one warehouse building completed but is still working on another, if the city expands the tile yields will show you the improved value of the one resource and the unimproved value of the other.
Floods and other disasters can increase a tile's yield over the game.
One thing that I found very confusing while working these out is that the tile yields displayed depend on the nearby cities. For example, a flat grassland outside anyone's cultural borders will appear as a 1 food tile. But if you have agriculture, as soon as you plant a city there the "yield" of that tile will immediately go to two food. Then if you build a granary in the city, the yield of that tile will go to three food. This gets even more confusing if you have two cities next to each other and one has a granary and one doesn't, the game kinda just picks if it will display as two or three food. But flat grassland farms all give +3 food once you have agriculture and granary, which you have to keep in mind while planting cities. Also some tiles will have received bonuses from flooding and eruptions, which can be difficult to spot if you don't know what the tile yields start at.
Farms in Grassland, Tropical, or Tundra: 3 Food
Farms in Plains or Desert: 2 Food, 1 Hammer
Mines in Grassland or Tropical: 1 Food 2 Hammer
Mines in Plains, Desert, or Tundra: 3 Hammer
Grassland Woodcutter: 1 Food, 2 Hammer
Grassland Clay Pit: 2 Food, 2 Hammer
Plains Woodcutter: 3 Hammer
Plains Clay Pit: 1 Food 3 Hammer
Tropical Woodcutter: 2 Hammer 1 Beaker
Tropical Clay Pit: 1 Food 2 Hammer 1 Beaker
Desert Woodcutter: 2 Hammer 1 Gold
Desert Clay Pit: 1 Food 2 Hammer 1 Gold
Tundra Woodcutter: 2 Hammer 1 Culture
Tundra Clay Pit: 1 Food 2 Hammer 1 Culture
Some notes:
Grassland and Plains and some Tropical tiles look WAY more similar in this game than they did in previous Civs. Make sure to look carefully as flat grassland and flat plains can appear identical.
As opposed to previous versions of Civ, building on tundra and desert is WAY more realistic now. Not only does food work totally differently, but a tundra farm gives 3 food now (more than ever before) and a desert farm is 2 food 1 hammer, again, way more than previous versions of Civ offered.
Floods and eruptions will add to tile yields over the course of the game, though, so building next to rivers will eventually give much more food. Rivers give gold too I think, so they're more valuable than the tile yields might indicate above.
Tiles outside your cultural border will appear without the applicable bonuses from the tech and the warehouse buildings.
Tiles inside your culture border will appear with the tech bonuses (say, +1 food from agriculture) and then whether or not the closest city has the applicable warehouse building will depend on if
If the yields in-game seem inconsistent it's because it's adding the bonuses from nearby cities. For example I have a flat grassland tile that says I'll get 3 food if I build a farm on it next to an identical tile that says it'll be 2 food. The 3 food tile higher is closer to a city with a completed granary, the 2 food tile is next to a town that doesn't have a granary yet.
Keep that in mind because a city that has one warehouse building completed but is still working on another, if the city expands the tile yields will show you the improved value of the one resource and the unimproved value of the other.
Floods and other disasters can increase a tile's yield over the game.
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