bringing me up from -80
/ turn to +300
/ turn. I then microed a decent part of my cities again, to keep producing Settlers instead of going
while building Wealth, bringing me down to +70
/ turn. I found that was not enough, so I used the "Fail-Exec-Method" to give me another 1000
on the next turn.
* 50 cities = 5k+
on demand. The cities which I whip have
citizens because the other civs run Emancipation. When I 2pop-whip an Exec I lose no tiles that are getting worked, only some
population. Cities that are smaller even lose population towards the
limit, so they can produce a turn more of Wealth. I believe it doesn't even matter too much that I stack up whipping anger like +8 because once the Sushi-spread, which is causing me to have that huge economical problems, is over, I can switch to Emancipation and get an instant of 6
/ city. Then I'll probably also be short before reaching Future-tech solving all of my problems permanently.
one will take cities that were aquired later.
to
are that extreme, though Kremlin and Factories do make it powerful in time games. This method actually is so powerful, because it's the only method I know of, that converts
into
. It's also an amazing way to make the core-cities pay the extreme expenses for the newly settled non-courthouse cities. Additionally, the core-cities lose pop while the newly settled one gain pop resulting in all cities reaching about the same size once settling is finished, which is great for maximising population.
.
/ turn from Sushi in his 90k time-game while I only had +40
/ turn in my highscore game on B&S, but with the game lasting longer, getting more Food (through Conquest and more settling) probably would be np on B&S, so I'm thinking about playing the next game on that mapscript. Should be easier when at least the core-cities are landlocked, Archipelagio was pure horror from the production perspective. I even had to micro Engineer and Priest Specialists in every city to be able to produce anything!I've been looking into it since it was raised on here and it seems to give a slightly higher ratio of food to land. Archipelago seems well suited for the smaller maps (like the Duel map WT got his 98k on) - did try it on a Huge map and 10 civs on different land masses was an absolute pain, think I'll stick to B&S for them!Question: Is Archipelago really the map with the most Sushi-resources?
I've been looking into it since it was raised on here and it seems to give a slightly higher ratio of food to land. Archipelago seems well suited for the smaller maps (like the Duel map WT got his 98k on) - did try it on a Huge map and 10 civs on different land masses was an absolute pain, think I'll stick to B&S for them!
On the smaller maps there is usually one decent size land mass and as long as you are on that you should be able to get a few cities there, your capital has to have good production because other places are unlikely to have much until you get to Mining Inc.
I didn't mean having other Civs on your land mass (although that can happen on the smaller sizes if you choose more than the minimum opponents) - what I was talking about was a land mass big enough to have a few cities on it. My most recent HoF game, Arch, Tiny, High Sea Levels my starting land mass had 7 cities on it, 6 which were viable pre-Sushi.
I've just done another quick analysis, of course to be statistically significant you would need to generate 100 Maps of each type and average the results!
Map | Duel - Land | Duel - Sushi Resources | Standard - Land | Standard - Sushi Resources | Huge - Land | Huge - Sushi Resources Arch |140|27|569|96|1,432|168
B&S - Nrml Cnts |252|27|1,142|116|2,866|198
B&S - Massive Cnts |250|29|1,204|106|3,013|253
All with High Sea Level and for B&S Tiny Islands, Mixed in
) .
for every city!I thought it would be the other way - the proportion of resources to land is much higher on Archipelago which should lead to a higher score? Will try and find 2 to compare but have only recently started using Archipelago.Does that mean that B&S got the same or even more Sushi resources while having much higher land? Because that would mean that B&S is far superior, as one could ignore the land and found tons of more cities on the islands.
I thought it would be the other way - the proportion of resources to land is much higher on Archipelago which should lead to a higher score? Will try and find 2 to compare but have only recently started using Archipelago.
I'll need to do some analysis but as I understood it the score for population is related to the maximum possible population that could be supported by the aggregate food production of every tile on the map (ignoring corps, supermarkets etc). This is calculated specific to each map generated.So the proportion "resources to land" is even better on B&S, because of the above.