camel archer2012
Chieftain
- Joined
- Oct 25, 2016
- Messages
- 4
Hello again Warmongers! It's so refreshing to be able to damage cities with melee units again, just like really old times. Let's put some tips and observations here and start dominating!
Almost done with my first game. I've had a decent to huge tech lead most of the game so these may not work on all difficulties, but the principles should remain the same. Please add what you have learned!
1. Siege towers are very helpful. Allows melee units to bring down city health much quicker. I try to escort two of them adjacent to the city, then let my melee units start attacking.
2. Bring in range units behind melee to bombard city, beginning with archers. Archers upgrade to crossbows, then to a kind of pre-cannon unit. All are very effective at bringing down city defenses/health.
3. For melee and range units, save a promotion before attacking a city. City defenses don't seem to be as powerful as in Civ V (where units would get one shotted). In VI, they seem to be able to withstand much more punishment. When they DO get low on health, promote, and they heal by 50 points, and can keep on attacking, I believe. The only downside to this is you can't attack and promote in the same turn.
4. Don't forget to pillage. And there's a military policy that increases pillaging yields.
5. Knights don't seem to be as weak against cities as they were in Civ V. Don't be afraid to attack cities with knights, the more the merrier!
A few observations: What a relief that as a war monger, we no longer have to worry about whether to raze, puppet or annex the city, keep them all! there's no penalty that I can see.
If for whatever reason you DO raze (maybe you're afraid the city will immediately be retaken?) they seem to disappear on ONE TURN, not the painfully slow, happiness killing death as in Civ V.
There's something in the game, I think it's Terra-cotta army, that gives ALL units a promotion. Look back at tip number 3. all your units will now be able to with stand at least 3-5 city attacks, 2-3 before you promote, and 1-2 afterward.
Almost done with my first game. I've had a decent to huge tech lead most of the game so these may not work on all difficulties, but the principles should remain the same. Please add what you have learned!
1. Siege towers are very helpful. Allows melee units to bring down city health much quicker. I try to escort two of them adjacent to the city, then let my melee units start attacking.
2. Bring in range units behind melee to bombard city, beginning with archers. Archers upgrade to crossbows, then to a kind of pre-cannon unit. All are very effective at bringing down city defenses/health.
3. For melee and range units, save a promotion before attacking a city. City defenses don't seem to be as powerful as in Civ V (where units would get one shotted). In VI, they seem to be able to withstand much more punishment. When they DO get low on health, promote, and they heal by 50 points, and can keep on attacking, I believe. The only downside to this is you can't attack and promote in the same turn.
4. Don't forget to pillage. And there's a military policy that increases pillaging yields.
5. Knights don't seem to be as weak against cities as they were in Civ V. Don't be afraid to attack cities with knights, the more the merrier!
A few observations: What a relief that as a war monger, we no longer have to worry about whether to raze, puppet or annex the city, keep them all! there's no penalty that I can see.
If for whatever reason you DO raze (maybe you're afraid the city will immediately be retaken?) they seem to disappear on ONE TURN, not the painfully slow, happiness killing death as in Civ V.
There's something in the game, I think it's Terra-cotta army, that gives ALL units a promotion. Look back at tip number 3. all your units will now be able to with stand at least 3-5 city attacks, 2-3 before you promote, and 1-2 afterward.