poprawkz
Chieftain
In my current game I am playing continents, standard sized map, full civs and happened to get stuck in a very bad spot at the beginning. Greece was about 10 tiles away from my capitol, and knowing they would get hoplites soon meant no immediate hope in a successful campaign against them. Romans werent too far north of me, and between was a huge section of desert unsuitable for good colonization.
Since this is my first time playing Persia I decided to go for a space race victory. In the meanwhile I decided to go for culture, I grabbed as much good land as I could and started to work on culture flipping the living 'heck' out of my neighbors.
1: Plop a city down near their borders.
2: Take a worker and join that city to increase population.
3: Set production to temple / library (in my case I chose library)
4: Disband a military unit in the city for extra shields.
Generally within 5 turns I can be working on a university or colloseum in a city. Talk about turning on the culture.
Zululand decided to go to war with me, I signed a military alliance with rome against the mongrels and let rome do the dirty work for me (rome was between our civs).
For now I concentrated on tech. No need to worry about expansion, my culture flipping borders were doing all the work. Meanwhile my inner cities had produced every kind of building available so I made them produce military units.
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Babylon had already made Leonardos Workshop. Upgrading all my defensive units in my civilization would have been expensive. Instead I started churning out musketmen and then later, riflemen and began unfortifying my towns, and sending my old immortals up to the front lines. They were great for either suicide softening of Zulu cities or disbanding for shields in my newly conquered cities. Meanwhile my military advisor was informing me that we had a massive force compared to everyone else. This involves a lot of micromanagement and is tedious, especially since I already had 20+ cities from culture flipping. However, it saved a lot of cash and quickly brought my old inadequate units to a quick and decisive use. I wrote it off as ordinance disposal.
Some interesting points.
-My inner cities can produce a Cavalry unit in 4 turns.
-In 4 turns they would produce less than 20 gold if set on wealth.
-It is cheaper under monarchy for me to create cavalry and then disband them for 20 shields than to pay for a building to be rushed.
-Rushing on the first turn causes a unit / building to be 8x more expensive
-Disbanding for shields is just as effective on the first round as any other round.
I decided I wanted to take the pyramids and the great library from the Zulus. I started making all my main cities produce cavalry and riflemen. I then marched in and took several of the Zulus key towns. After the bulk of the fighting had ended, I still had a steady stream of now useless cavalry pouring into the area. Using my disbanding scheme I turned 6 towns into producing Universities in just 7 turns.
After 10 turns I had culture flipped some nearby roman settlements that had been claimed during the war.
========================================
Not sure how high of a difficulty level this is valid on. I'm still a beginner, I might mention also I was playing player1's mod, however up to this point in the game it didnt really have much effect other than making barbarians a real pain in my arse. (thanks player1 !!!$$!!!$$)
Since this is my first time playing Persia I decided to go for a space race victory. In the meanwhile I decided to go for culture, I grabbed as much good land as I could and started to work on culture flipping the living 'heck' out of my neighbors.
1: Plop a city down near their borders.
2: Take a worker and join that city to increase population.
3: Set production to temple / library (in my case I chose library)
4: Disband a military unit in the city for extra shields.
Generally within 5 turns I can be working on a university or colloseum in a city. Talk about turning on the culture.
Zululand decided to go to war with me, I signed a military alliance with rome against the mongrels and let rome do the dirty work for me (rome was between our civs).
For now I concentrated on tech. No need to worry about expansion, my culture flipping borders were doing all the work. Meanwhile my inner cities had produced every kind of building available so I made them produce military units.
======================================
Babylon had already made Leonardos Workshop. Upgrading all my defensive units in my civilization would have been expensive. Instead I started churning out musketmen and then later, riflemen and began unfortifying my towns, and sending my old immortals up to the front lines. They were great for either suicide softening of Zulu cities or disbanding for shields in my newly conquered cities. Meanwhile my military advisor was informing me that we had a massive force compared to everyone else. This involves a lot of micromanagement and is tedious, especially since I already had 20+ cities from culture flipping. However, it saved a lot of cash and quickly brought my old inadequate units to a quick and decisive use. I wrote it off as ordinance disposal.
Some interesting points.
-My inner cities can produce a Cavalry unit in 4 turns.
-In 4 turns they would produce less than 20 gold if set on wealth.
-It is cheaper under monarchy for me to create cavalry and then disband them for 20 shields than to pay for a building to be rushed.
-Rushing on the first turn causes a unit / building to be 8x more expensive
-Disbanding for shields is just as effective on the first round as any other round.
I decided I wanted to take the pyramids and the great library from the Zulus. I started making all my main cities produce cavalry and riflemen. I then marched in and took several of the Zulus key towns. After the bulk of the fighting had ended, I still had a steady stream of now useless cavalry pouring into the area. Using my disbanding scheme I turned 6 towns into producing Universities in just 7 turns.
After 10 turns I had culture flipped some nearby roman settlements that had been claimed during the war.
========================================
Not sure how high of a difficulty level this is valid on. I'm still a beginner, I might mention also I was playing player1's mod, however up to this point in the game it didnt really have much effect other than making barbarians a real pain in my arse. (thanks player1 !!!$$!!!$$)