TMIT's Guide to UN Victories

Heavily gifting techs to the nations you want to vote for you(especially high yeild ones like mansa and peter) can definatly help a lot towards winning. You don't need civic's nor religion as long as you gift enough techs to the apropriate people. Mansa and peter give you +1 for every 5 techs you give them(0.2). There are several people on .15(first one at 7, second one at 14, third one at 20). A lot of civs are 0.1(+1 every 10 techs), and some are 0.05(one every 20 techs). It does not matter if you give the techs as gifts or trade them. So on lower levels selling any and all techs you have even if it is just for 10-20 gold to each civ can give you quite some benefit...

Getting 10 means you gifted him 50 techs. That seems like more than you would need to get to mass media, you weren't beelining in that game?

By tracking relations it is not impossible to track these random relations. Check out sgotm 7 by smurkz for an example.

Loosers unite(hidden) and ranking differences(hidden) are also important for getting people to vote for you..
 
One thing I'm not sure of... how many turns does it take between UN resoluations to come around?

I think i may be able to help with this one.

Recently i've been trying for diplomatic victories in my Monarch games.my last three games have all ended in a diplomatic win and now i agree with TMIT, if you plan ahead with your relations i think it is one of the easest and quickest ways to win.Of course, a lot depends on who's in the game.

Here's what i've noticed regarding the diplomatic vote, Epic speed.If you are secretary general of the UN you can choose the diplomatic resolution every 10 turns.However, if the AI is secretary general and picking the resolutions it will not pick diplomatic victory every time it can choose a resolution.From what i noticed in my last game[Noble club Willem] the AI will put forward the victory vote about every 30 turns.

My diplomatic victories so far have all been "pure".By this i mean with no vassels.One thing i'm not sure about thou' is whether a vassel MUST vote for their master, no matter what the relations are between them.Or, must your vassels also be friendly towards you to get their vote ?

Now i need to try the gifting Mass Media trick to a smaller AI to see if it works ok.

Thanks TMIT for a great thread.:goodjob:
 
Vassals HAVE to vote for the master, the only exception is if they're the other eligible candidate, in which case they vote themselves.

Good point about rank modifiers oyzar (gifting 50 techs on settler as he describes above is probably a consequence of screwing around heavily).

You know how I am. I don't spend 20 minutes per turn checking minute details. I'm sure as hell not going to open up my foreign advisor every single !@#$ing turn just to see at what diplo disposition someone jumps from cautious to pleased or pleased to friendly and figure the hidden modifiers from that. I hope fireaxis doesn't expect that of us! It'd be a pretty bad joke.
 
I just played a very interesting diplo game where 4 of the 5 civs voted for my victory, JC was my vassal, I had whiped out Charles and Gilgy, Cyrus shared a continent with Mansa and hated him... Gandhi and Mansa were the two left ( I was in universal sufferage) I planned to build UN myself but Mansa was Dow'd on by Cyrus, I joined in against Cyrus when mansa asked. however after Mansa made peace I just discovered MM, so when I made peace with Cyrus instead of taking his gold... I gave him MM, no diplo penalties, he builds UN, I get 692/812 votes, Loki Wins :cool:
 
It's nice how it works out when you're #1 in pop. I had a game recently where I had over 90% of the votes for UN victory :rolleyes:. The AI sure is intelligent :p.
 
MeInTeam... there is a critical decision point in Bug's history right now related to these bloody hidden diplo-modifiers. You may want to voice your opinion since it seems right up your alley.

Bug-Mod Diplo Stats
 
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