To Hell With Archers

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No, not King Leonidas. I'm talking bout the guy who says "...then we will fight in the shade" in the trailer. I thought that guy was Colin Farrell. The song they're playing is called "Just Like You Imagined" off of The Fragile (1999).
According to IMDB, that line is spoken by an actor named Michael Fassbender. Thanks for the song reference! And give the Axemen a try. ;)
 
Also, Don't forget Cultural defence. You might be having a hard time because they have 60%+ Cultural defence, in which case you need catapults unless you want heavy losses.
 
Usally when i rush early i promote my guys with city raider or % vs. archers it helps alot. You also have to look for weak spots in the other civ's(low city/culture defense,lightly defended) . Also if you're going to rush early in the game i usally choose an aggresive civ they get a attack promotion i think, and if you build a barrack in youre early city's you should be pumping out some good units in no time.
 
anybody have any ideas about drawing units out of a city? how does that work (cuz I haven't noticed it)? i read somewhere somebody talking about using it as a tactic but I can never get them to come out.
It's hard to do. The only sure-fire way I've seen to draw a unit out of a city or off of a good defensive square is to parade a Worker nearby as a potential sacrifice.
 
I concede, anyway. I'm not gonna argue over the validity of archers. All I really wanted was some helpful strategies. But everyone here is more interested in bashing you, so forget it.

Just a suggestion: next time you're interested in getting some helpful strategies, try asking for some.
;)
 
2 archers in a city on a hill cannot be taken by 6 horse archers. If there is 4 archers on a city on a hill, you will need at least 15 horse archers and even then expect to be almost completely massacred. Ridiculous.

Hmm... Isn't that even better than realistic? I remember reading some old rule of thumb that the "attacker should have 10 times the troops of the defender if hoping to take down a city"...
 
Hmm... Isn't that even better than realistic? I remember reading some old rule of thumb that the "attacker should have 10 times the troops of the defender if hoping to take down a city"...
10 times? are you freakin nuts? alright go ahead and mod you an archer unit with 6-8 strength and tell me how fun it is when you have to bring 10 times the defenders to take one city. and then completely rebuild your stack to take the next. oh lets not forget, while you're rebuilding your stack of doom, the enemy is gonna be building its own stacks to defend its now impregnable cities. so much fun i think i'll take a chair to the head to control the fun i'll be having.
 
The ten times -rule is just an old proverb about taking fortified cities. We have it just fine in cIV where 2-3 times seems to suffice - assuming reasonable attack troops for the era of course.
 
I know I'd hate to have to have every new city I found start churning out seven or eight troops immediately so axemen with 25% CR right off the bat plus CR1 don't come and devastate my empire immediately. I like the balance that archers give now, since I can get two in position and starting working on infrastructure, switching to defensive production if, say, Montezuma decides to come knock my cities over.

I don't think early war should be simple and perfectly rewarding because then warmongering would become the only way to advance.
 
I feel your pain but this is what keeps you coming back. It is not so fantastic when you consider in the real world of warfare you strive to have at least a 3 to 1 advantage when on the offensive. It is known as friction where the easy is hard and the hard almost impossible. Use the same tactics that was used in WWII. Be the "Firstest" with the "Mostest" and that should overcome these nasty, no honor, fight from a distance women with arrows.
 
10 times? are you freakin nuts? alright go ahead and mod you an archer unit with 6-8 strength and tell me how fun it is when you have to bring 10 times the defenders to take one city. and then completely rebuild your stack to take the next. oh lets not forget, while you're rebuilding your stack of doom, the enemy is gonna be building its own stacks to defend its now impregnable cities. so much fun i think i'll take a chair to the head to control the fun i'll be having.

Well, personally, I have just as much fun winning without taking over a single city as I do winning by Domination or Conquest.

And I don't have to beat a chair to my head to control it.

The only time I find Archers to tough is in a city with good Cultural Defense (usually a capital). The solution then is to lay siege to it until Cats can be brought up. Even Swordsmen aren't too effective in this situation.

And no, I don't think that's a problem with the game. Some notion that an effective offensive military solution should always be available in all situations seems to me to be a little too simplistic (and boring). It's far more interesting to have to figure out when it's better to go on the offensive, and when it's better to stop and build.
 
Ha ha ha! You had me laughing a full minute.:lol: :lol: :lol: Not that I'm sexist.
I agree with you, kristopherb. Fiend777Fits ol' boy is overreacting. Why make Civ 4 without an annoying unit to challenge you? Isn't that a basic part of all strategy games? Archers are pesky, but they are more like meat shields than anything else. Usually I am way ahead in tech anyway, so they're not a problem.

be warned i got 1 point for that remark

lets add some maths on this subjuct (no subjuct is complete without maths)its like a grid,no culture.

unit promo

archer flat land--------city gar1
3
50%city defence------70%
25%fortify
= 5.75----------------5.95

swordsmen-----------city rader 1
6
10% city--------------30%
+6.6-------------------7.4

axmen----------------city rader 1
5
----------------------20%
=5--------------------6

archer on hill city------city gar1
3
50%ctiy defence-------70%
25%fortify
25%fortify
= 6-------------------- 6.9~
 
I frequently conquer cities prior to Iron Working. City raider 3 axemen tear through archers unless they are on a hill in a high culture city (in which case you need to wait until catapults). If you are trying to take a capital on a hill with unpromoted units you will probably need more like 4-5 units per 1 defender but shouldn't be attacking in the first place in most situations. If the city has no culture and is on plains or grassland, 1 axeman per archer should suffice (with maybe a couple extra for unexpected losses)
 
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