megabearsfan
Prince
Sorry this has taken as long as it has to come out. I've been in a Dark Souls bender for a few months and Civ fell to the backburner. But I've finally released my second Civ VI strategy guide -- this one is for Tomyris of Scythia:
Civ VI strategy: Tomyris unleashes a mother's wrath upon Civilization VI
(raw URL=http://www.megabearsfan.net/post/2017/05/14/Civ-VI-strategy-Scythia-Tomyris.aspx)
In summary:
Tomyris is one of the most aggressive and military-oriented civs in the game. Scythia's "People of the Steppe" ability grants an extra light cavalry (or Saka Horse Archer UU) whenever you train a light cavalry (or Saka). However, this only seems to apply to units built normally via city production. Units purchased with gold or faith do not seem to get duplicated. This allows Scythia to build up a massive horse army very early in the game. The Saka is also a ranged unit, and so is not affected by anti-cavalry units or by the Maneuver social policy.
Tomyris herself has the "Killer of Cyrus" ability that grants a +5 combat bonus to all military units when they battle a wounded unit. This includes naval and air units. This ability also allows those units to heal 50 HP whenever they kill an enemy unit. This allows Tomyris to press attacks that would likely be futile for other civs and leaders and really put pressure on her enemies. This ability also applies to religious units that engage in theological combat!
This, combined with the Kurgan UI makes Tomyris a formidable religious player. Kurgans get bonus faith from adjacent pastures, and will likely generate enough early faith for Scythia to found a pantheon and religion.
As always, I also include some tips for playing against Tomyris. In this case, if she's your immediate neighbor, you should rage quit and restart the game.
... just kidding. You should build LOTs of units to defend yourself, because she will almost certainly target you for a war declaration eventually. Spearmen should be the backbone of your forces, as she will likely have a large mounted army. You'll want to try to keep wounded units off the front line if possible, and use medics and/or chaplain Apostles to heal them.
If you founded a religion, also make sure that you have enough apostles and/or inquisitors to fight off Tomyris' religious units, as they will also get bonuses against your wounded religious units, and will heal if they kill your units.
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Feel free to check out the full strategy in the link above, and leave comments in the blog post or here on the forums. I'll try to check back regularly for feedback. Civ VI is still early in its life cycle, so there will likely be many changes as the game matures. I'll try to keep the strategy updated as new patches may alter the strategies, and I'll keep a running change log to document any updates that I make.
And don't forget to also check out my Gilgamesh strategy:
https://forums.civfanatics.com/threads/a-general-strategy-for-gilgamesh.610833/
Thanks for reaching, and happy Civ-ing!
Civ VI strategy: Tomyris unleashes a mother's wrath upon Civilization VI
(raw URL=http://www.megabearsfan.net/post/2017/05/14/Civ-VI-strategy-Scythia-Tomyris.aspx)
In summary:
Tomyris is one of the most aggressive and military-oriented civs in the game. Scythia's "People of the Steppe" ability grants an extra light cavalry (or Saka Horse Archer UU) whenever you train a light cavalry (or Saka). However, this only seems to apply to units built normally via city production. Units purchased with gold or faith do not seem to get duplicated. This allows Scythia to build up a massive horse army very early in the game. The Saka is also a ranged unit, and so is not affected by anti-cavalry units or by the Maneuver social policy.
Tomyris herself has the "Killer of Cyrus" ability that grants a +5 combat bonus to all military units when they battle a wounded unit. This includes naval and air units. This ability also allows those units to heal 50 HP whenever they kill an enemy unit. This allows Tomyris to press attacks that would likely be futile for other civs and leaders and really put pressure on her enemies. This ability also applies to religious units that engage in theological combat!
This, combined with the Kurgan UI makes Tomyris a formidable religious player. Kurgans get bonus faith from adjacent pastures, and will likely generate enough early faith for Scythia to found a pantheon and religion.
As always, I also include some tips for playing against Tomyris. In this case, if she's your immediate neighbor, you should rage quit and restart the game.
... just kidding. You should build LOTs of units to defend yourself, because she will almost certainly target you for a war declaration eventually. Spearmen should be the backbone of your forces, as she will likely have a large mounted army. You'll want to try to keep wounded units off the front line if possible, and use medics and/or chaplain Apostles to heal them.
If you founded a religion, also make sure that you have enough apostles and/or inquisitors to fight off Tomyris' religious units, as they will also get bonuses against your wounded religious units, and will heal if they kill your units.
-----
Feel free to check out the full strategy in the link above, and leave comments in the blog post or here on the forums. I'll try to check back regularly for feedback. Civ VI is still early in its life cycle, so there will likely be many changes as the game matures. I'll try to keep the strategy updated as new patches may alter the strategies, and I'll keep a running change log to document any updates that I make.
And don't forget to also check out my Gilgamesh strategy:
https://forums.civfanatics.com/threads/a-general-strategy-for-gilgamesh.610833/
Thanks for reaching, and happy Civ-ing!
