Too Easy?

I think one of the great helpers for people are those challenge games we played for a while, where we started with save games and everyone tried to run the best game based on the challenge. So you can see how another player worked through the exact scenario that you did...I think its very informative.
 
Hmmm, I don't have much time to play, and I always play huge / epic, so my games take several months (don't judge me) and whenever I want to provide feedback, I am several versions behind, so I rather don't.

But ... I think the problems are:
1) The supply limit + war weariness (I remove WW in my setup). Before, AIs were able to field endless fields of units and sustain them throughout long attrition wars, while now, they get exhausted after a while and if you can withstand the WW, you can just March in and take whatever cities you want (at least on the emperor level). It seems most people like it this way.
2) AIs are sometimes bribed to war even if they are not strong enough or if their core army is fighting in the other part of the world. I have especially noticed this on the King level. Can anything be done about this?
3) The devs have mentioned that AIs were not building enough ships until Renaissance and not keeping them in formations for some reason. I am looking forward to the newest beta which should remedy this.
4) As others have mentioned, the AIs may have not adjusted to the new game mechanics yet
5) Maybe too many "unfair" AI bonuses have been removed as AI was getting smarter (it surely is smarter, but maybe they should get more bonuses on higher difficulties - I know many people hate these, but just being human is a huge and unfair advantage)
 
I think one of the great helpers for people are those challenge games we played for a while, where we started with save games and everyone tried to run the best game based on the challenge. So you can see how another player worked through the exact scenario that you did...I think its very informative.
If this comes back, I would happily participate.
 
I would suggest that it isn't easy always. There are circumstances on immortal which would be very challenging. Also, for most of you who think it is easy, i have noticed that it depends on quick early city captures, crippling your nearest neighbor, and gaining strength yourself. It is almost formulaic. Try a game where you give the AI's a little space, maybe by cutting the number of total civs on a given map.
 
And I'm still in favor. AI had too much hammer bloat with never ending waves of units. I prefer how it is now. I've been playing Emperor with equally tweaked starting units (warrior and scout for everyone with no starting worker for AI) and I'm enjoying it personally.

How do you edit the game to remove the starting worker for the AI? I don't like the advantage it gives the AI, and I abandon most of my games due to the snowball the AI gains from it. I don't like sitting on 4 cities with a small army and barely any infrastructure, while a neighbor has 8 cities, most tiles improved, max unit cap, 4 wonders, and no way for me to catch up.
 
How do you edit the game to remove the starting worker for the AI? I don't like the advantage it gives the AI, and I abandon most of my games due to the snowball the AI gains from it. I don't like sitting on 4 cities with a small army and barely any infrastructure, while a neighbor has 8 cities, most tiles improved, max unit cap, 4 wonders, and no way for me to catch up.
https://forums.civfanatics.com/threads/change-vp-options.620079/
Code:
UPDATE HandicapInfos SET AIStartingWorkerUnits = '0' WHERE Type = 'HANDICAP_EMPEROR';
UPDATE HandicapInfos SET AIStartingWorkerUnits = '0' WHERE Type = 'HANDICAP_IMMORTAL';
UPDATE HandicapInfos SET AIStartingWorkerUnits = '0' WHERE Type = 'HANDICAP_DEITY';
 
https://forums.civfanatics.com/threads/change-vp-options.620079/
Code:
UPDATE HandicapInfos SET AIStartingWorkerUnits = '0' WHERE Type = 'HANDICAP_EMPEROR';
UPDATE HandicapInfos SET AIStartingWorkerUnits = '0' WHERE Type = 'HANDICAP_IMMORTAL';
UPDATE HandicapInfos SET AIStartingWorkerUnits = '0' WHERE Type = 'HANDICAP_DEITY';
Alternatively, you can tweak many things using Really Advanced Setup https://steamcommunity.com/sharedfiles/filedetails/?id=126959669

*Edit - Sorry Ryan, I meant to reply to Earf :crazyeye:
 
For those for whom Deity is too easy, I recommend a challenge of playing without your unique units/buildings/improvements. Or if that seems a bit too harsh for your taste, until at least two eras later. For example with Polynesia you can only start building Moais in the Renassaince era.
 
Maybe all of you have gotten too good at it?
I played on 8 all the time a year or so back and had some challenging games but also some easy ones.
Didn't play for a long time until the aug-21 beta and played it on 6 (cause I didn't read any of the changes) and it was quite a challenge
 
For those very experienced on Deity, I have two questions. Which AIs have consistently been performing the best in your opinnion and which civs are the weakest in human hands? I've been away from the game for a long time and don't have the insight into this. Thanks!
 
For those very experienced on Deity, I have two questions. Which AIs have consistently been performing the best in your opinnion and which civs are the weakest in human hands? I've been away from the game for a long time and don't have the insight into this. Thanks!
After the recent nerfs to China and Ethiopia, I can't say that I notice a specific AI civ consistently doing that well compared to the others. Maybe Mongolia. Persia and Aztec are probably the worst neighbors to have.

In human hands, I think Venice is probably the hardest to win a game with. I don't have a strong opinion on who the second worst would be.
 
For those very experienced on Deity, I have two questions. Which AIs have consistently been performing the best in your opinnion and which civs are the weakest in human hands? I've been away from the game for a long time and don't have the insight into this. Thanks!

Russia tends to soar the scoreboards for me, which is impressive considering how late most of their stuff comes into action. They expand fast (usually into mostly isolated tundra), get a bunch of border science, steal all the wonders and build lots of resource-dependant units to overwhelm any would-be foe. Then they just sit there, harass the other civs and win. They also like building the Great Walls which makes an invasion pretty much impossible. You can't even harass them anymore.

The only way to win as Venice on Deity as far as I can tell is to go on a ceaseless conquering spree and puppeting most of the known world. You get a bunch of free units by taking over a city state, but I'm not sure what 5 Warriors are going to do when you didn't rush Spearmen. Peace just doesn't work; even with a godly start and great trade routes I pretty much always fall to the middle or bottom by the classical era and it only gets worse from there.

As a bonus I've noticed Greece falling behind A LOT for a Civ that's 2 techs away from a 14CS spammable UU. They seem to focus on expansion through settlers instead of the far more optimal expansion through murder.
 
Russia tends to soar the scoreboards for me, which is impressive considering how late most of their stuff comes into action. They expand fast (usually into mostly isolated tundra), get a bunch of border science, steal all the wonders and build lots of resource-dependant units to overwhelm any would-be foe. Then they just sit there, harass the other civs and win. They also like building the Great Walls which makes an invasion pretty much impossible. You can't even harass them anymore.

The only way to win as Venice on Deity as far as I can tell is to go on a ceaseless conquering spree and puppeting most of the known world. You get a bunch of free units by taking over a city state, but I'm not sure what 5 Warriors are going to do when you didn't rush Spearmen. Peace just doesn't work; even with a godly start and great trade routes I pretty much always fall to the middle or bottom by the classical era and it only gets worse from there.

As a bonus I've noticed Greece falling behind A LOT for a Civ that's 2 techs away from a 14CS spammable UU. They seem to focus on expansion through settlers instead of the far more optimal expansion through murder.

Venice can most definitely win peacefully. I have a play through from a month ago showcasing it. The recent changes to them make it much easier than it was before.

https://forums.civfanatics.com/threads/venice-deity-vp-eui-only.648369/
 
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